Elston Studios is an Australian indie developer based in Melbourne, with a passion for pixel art and turn-based strategy games. Our first title, Guile & Glory: Firstborn, is currently available on Steam and itch.io.
Guile & Glory: Firstborn is now out of Early Access and live on Steam and itch.io!
guile & glory: firstborn - full release
Guile & Glory: Firstborn is finally available on Steam! Find out what the Early Access version has to offer, and what updates are just around the corner.
guile & glory: firstborn - steam early access release
Read all about the new demo of Guile & Glory: Firstborn, available right on on IndieDB and Itch.io!
guile & glory: firstborn early access demo release
Join us for our third annual PAX Australia development blog, as we delve into our adventures at the convention, the lessons we learned, and what you can...
guile & glory: firstborn pax aus 2018
In this Firstborn development blog, we look back over some of the changes and improvement to come to the game in the last year, and announce some cool...
firstborn - development update and pax aus 2018
This week we take a look at the art pipeline for Firstborn - how we come up with characters, the tools we use to bring them to life, and the steps from...
creating the firstborn: the art pipeline
For this week's development blog, we take a closer look at how magic works in the savage world of Firstborn.
magic in firstborn: essence, invocation and sorcery
It's been a little while, but the Firstborn development blog is back! This week, we go in-depth with the three mighty factions at play in the world of...
firstborn lore breakdown: human, firstborn, unborn - oh my!
For this week's blog, we learn all about the upcoming Guardian hero and some of the abilities she can bring to bear against the Firstborn!
firstborn - guardian hero breakdown
For this week's blog, we take a sneak peek at some of the new stuff coming in version 3 or the public pre-alpha for Firstborn.
firstborn pre-alpha 3 teaser
With the release of Pre-Alpha 3 for Firstborn drawing closer, I decided to take one last look at the boss fight from the demo, this time in video form...
firstborn dev play: the unborn lord
For this week's blog we take a look at some of the new features that have come to Firstborn in 2017.
firstborn: new features video
For this week's blog, we take a look at what's happening with Firstborn in early 2017, as well as some of the features you can expect to see going forward...
firstborn: state of the game january 2017
This week we delve into the minds of the Firstborn as we take a look at the design behind their AI.
firstborn: designing the ai
For the final Firstborn dev blog of 2016, we take a look at the journey from prototype to pre-alpha, as well as some of the challenges we faced along...
firstborn: the journey so far
This week we conclude our series on the enemies in the demo with a detailed look at the terrifying Unborn Lord.
firstborn: boss breakdown (the unborn lord)
Join us this week for an in-depth look at the other two enemy types from the pre-alpha demo.
firstborn: enemy breakdown pt 2
This week, we take an in-depth look at the first two enemies from the Firstborn demo.
firstborn: enemy breakdown pt 1
This week we take a look at a how a simple palette-swap shader is used to retouch art and generate enemy variants in Firstborn.
shader capers: palette swapping
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