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Comment History  (0 - 30 of 72)
dandi8
dandi8 - - 72 comments @ Ghost

And I use XSI. Yay for different tastes :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Spoofer

Someone doesn't like to read pic descriptions :)

Good karma+2 votes
dandi8
dandi8 - - 72 comments @ Zero Gear Contest

Maybe it's not so much of a fix-patch-wish but...
I'd like to see more vehicles, characters and other customization stuff.

Also, I'd like to see some tools for XSI/Mod Tool so that we could make our own maps in it (or are the tools already existing??).

And I think the biggest of them all:
More options for graphics adjustment! :)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Spoofer

Edited.
I just posted a comment at the same time SamUK did. I edited mine so I can leave all the leaking to him :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Rising MOD - $40 Steam game competition! (Two possible winners!)

Idea: Change host
Type: Special
Pros: The parasite can leap into a player's mouth (out of its host), killing him instantly and taking over his body. An effective way to kill + gain health, if the previous host was low on it. Can be used right before the Necrotroph dies, making them hard to actually kill for good. Also, since the host is 'new', it looks almost identical to every other human player, thus making it seem to be a normal human.
Cons: If it misses, it either dies instantly or has to find a dead body to use as a new host.

Note: This is very different from RaviL's idea, which I have noticed after writing mine.

Good karma-1 votes
dandi8
dandi8 - - 72 comments @ Jailbreak: Top 100 Giveaway!

Jillian.
Simple and fitting, at least in my humble opinion :)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ 10 Copies of NS / OG to giveaway!

Twitter.com
Hopefully we're allowed to have several parts of plugs on Twitter :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude

It will not be a remake. We'll have a separate storyline ;)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude Update #29

Lol @ what you can learn about your team by looking at comments :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Introducing Desura

Holy crap awesomness O.O

Invite to beta please?

This will hopefully filter out the more amazing content of moddb allowing the mods to be heard and the modders to have a better portfolio :D

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game design docs

I, as a dev of the game Solitude can say that design docs, although in many cases useful, are not always needed. So yes, I agree with the article :) I haven't seen anything resembling a design doc in my team so I assume (being one of the earliest members) that one doesn't exist, and if it does, only the leader saw it so it wouldn't have any real purpose. My point is that even without it, we seem to be doing fine. Using common sense (like no, you can't have Masterchief shooting rays from his eyes/nose/butt) allows us to be very flexible and all 'ideas' are submitted to a category on our forum to be reviewed by the rest of the team. In my opinion, unless you're doing something really original (that is not a straight FPS/RTS/RPG/etc.) or have a really huge team, you don't need a design doc. Why? Because you can tell your 'idea' to the team yourself and without a design doc you're not limiting your team's global imagination which can lead to some cool ideas :)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game ideas

We're not the one that confused ideas with story. Story is presented as the ultimate example to ideas in this article ;) Also the 'idea' of how the game works is in many cases largely dependent on what the story is like.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game ideas

I never said today's games were very good. But all of the games that I loved, their stories would make great novels. Example - Beyond Good & Evil :) Another good example from what I see is "Time Gentlemen, Please!", a small indie game I just bought from Steam that was made in Adventure Game Studio. The graphics are crap, it's a point and click game but I really like the story, no matter how much of a rip-off from other titles it is :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game ideas

Sony just patented a system that could potentially recognize if someone is smiling. You can protect everything. You just gotta register a patent for your idea ;)

And I doubt this article will help much as in make people be less 'protective'. It's just a well done dev rant ;)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game ideas

cont.
Imagine Half-Life. Now imagine that Gordon Freeman is called John Doe, a fat janitor in an underground toy shop that was overrun by aliens that look like those aliens from the 80's. Would you like that game better? Probably not, and if you would it just proves my point even more - story impacts game quality.

Story is a very important part of a game. You can make a steak without spice. It's really hard to make a good game without a story.

And though it's technically possible (and proven, see Geometry Wars for one example) that you in fact can make a game without a story, imagine how bland the game industry would be without them. Imagine Trine without a story, for example. Even damn Space Invaders has a story!

What I'm trying to say is don't underestimate:
1) The power of story-telling
2) The amount of time (and talent) it takes to make a good, original story (as much as I like them, the stories in this article were only basic fundaments for a story and they were actually generic)

Ofcourse, the stories of people that are so 'protective' about them are mostly unfinished crap.

Am I protective about my stories? Yes, I kind of am. But only in my mind. I worked hard on something and so my mind thinks it's 'valuable'. But I'm aware of that so I wouldn't make you sign any NDAs before showing you my stuff. I actually ask people on the internet if my stories are good ;)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The value of game ideas

Yeah, the teleportation thing would make for a great game. Even though I've seen about 3-4 movies about that ;)

Although I agree with the general point of the article, the stories provided are generic. They're only a 'setup' for a bigger plot. And it's how you develop your story that decides if it's any good.

IMO game design is 50% good story and 50% implementation. If you give implementation more percentage, results may vary. (And ofc that's a major simplification, audio, graphics etc. all have a very big impact on deciding if a game is good).

For example, I played through Beyond Good & Evil from start to finish, even though I used to hate stealth games. More than that, I finished the game twice! Would I have done that if the game didn't have such an awesome and touching story? No.

Good karma+2 votes
dandi8
dandi8 - - 72 comments @ Solitude's 24th Update, and Solitudes Birthday!

Well since we're gonna be doing vehicle support some time in the future I don't see why not.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude

Don't you think it's not a great idea to say how 'awesome' you are when trying to get a job? A little modesty never killed anyone and usually helps to get a job. You think about that ;)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Map Props

I'm pretty sure this will be usable :)

Good karma+2 votes
dandi8
dandi8 - - 72 comments @ Blue Flag

Haha, I thought the same when I made the texture ^^

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude

Sorry. There are many videos about this on the internet and if all else fails you can always give your PSP to a professional that will mod it for you.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Zeno Clash SDK released

I love ACE Team just a bit more now. Great news!

Good karma+2 votes
dandi8
dandi8 - - 72 comments @ Solitude

Haha, have to agree here. Don't know about SamUK but I don't really have time to contact everyone that just drops an e-mail :) My advice is you post a sample of your work on our forum.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude

Meaning the forums will soon be down for upgrades. Being one of the devs, I can assure you we're still working on it :) We just had a few problems on the way but all's good now.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Mortewood Plaza - Battle Axe

Depends on the lighting (which does look a bit blue-ish in that scene) and the material they were made from. They could be just an ornament and be made of some crystal stuff. But they still would be spikes :)

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Mortewood Plaza - Battle Axe

They don't look like diamonds though, with all the spiky-ness and stuff :P

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ The Mortewood Plaza - Battle Axe

The material on this one looks just pure awesome. And I love the spikes :)

Here's a suggestion:
Why don't you include a small picture with each update showing the reference you used to model the weapon?

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ Solitude

We're not dead. We just had some pressing matters to attend on our forums and ofc our real life took away all the time to work on the game. But proggress is slowly continuing.

Good karma+1 vote
dandi8
dandi8 - - 72 comments @ New Free DLC: 'The Pit' challenge levels

I think you need to learn what DLC is. DLC is downloadable content *made by the people who made the game*. It is NOT mods. Mods are mods, DLC is DLC. Grow up and read some wikipedia.

Good karma+2 votes
dandi8
dandi8 - - 72 comments @ New Free DLC: 'The Pit' challenge levels

Woohoo! Go ACE Team! Is it me or is it the only Dev who's actually fulfilling the promise of bringing free DLC? The only free DLC I can think of is some maps for Halo 3.

Good karma-1 votes