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Lead Concept artist for the Angels Fall First Universe. I have been known to dabble in 3d tho.

Comment History  (0 - 30 of 130)
Daemoria
Daemoria - - 130 comments @ The Human Condition

When I was tasked with this design project I was mainly trying to establish several distinct feeling styles. Each of those 5 designs just serve as a nucleus for the entire fleet.

Just curious if you are saying that these designs in general need to stand out, or just the last 3 styles.

Thanks in advance for clarification.

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ BlackSoul - Some Other Weapons

If that were the case I suggest replacing the current textures with some nice default shading. take a look on how people present untextured models on the polycount forums.

Polycount.com

that thread link is a good example of displaying untextured models for critique.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Planetstorm Environment Art March 2011

standalone game. built using the UDK

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ AFF Planetstorm News, April 2011

this is going to be a standalone release, no need to purchase unreal tournament 3.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ HW1 Raider Chatter

i couldn't hear any thing. D:

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ DX 11 Tesselation

shame about the seam splits unless you have some way to hide those, normal maps will be where you'll get your detail from.

hopefully the techheads at Epic fix that up in the future.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Alpha 5: shadows iteration montage!

Montages make everything better/faster. :D

Do you plan on removing the terrain from the screen if it is occluded by a shadow?

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Dat Ass... >.>

Dat specular bloom. *sunglasses... on* :]

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Sidewalk Chat (Gillian + Metal)

no, we hate art. bleh get it away from us! it burnssss.

but for serious..this is some nice work. does 'spoony' have a website of more work?

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Snatcher Mod - Gillian Seed WIP Test

Those are some nice animations, the steady walk with the gun at the ready was probably my favorite tho. Did you you use mocap data, or CAT animation for these?

doh,default animations..didnotread. Anyway, nice music. :D

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Goblin Camp v0.14 Release

so very cool. this is a very tight little game you've put together, very fun too. :]

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Assault Dropship

I'll have to mimic the others in saying that the cutscene looks gorgeous. Very nicely lit.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ WIP02 - Character concepts

nice, not something i've seen in a video game yet. kudos for being original.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ WIP01 - Character concepts

I think their clothes could use some more color. I know the thought behind them is something along the lines of 'sneaky buggers' but in some lighting, they'll just look like a mass of black, not very distinctive.

more color, maybe mimicing their facial tattoos, more types of materials with different specular values.

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ Normal and Specular Mapping

it looks like the normals are still a bit 'soft' on the edge of the fighter, the light bleeds over more than it should. other than that...amazing work!

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ WIP09 - Air control

I was about to mention how similar this movement is to quake strafe jumping (hella fun times had there) ..and then the damn quake 1 insignia pops up. So i assume it was all deliberate. :D

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Pirates Adventure

*refering to the video 'game test1' *
moon walking is a feature, not a bug...right? :]

Tracking this, because that main character looks awesome.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Sketch Texture Variations (Work in Process)

hahahaha, this is pimp!

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ In-Engine Screens

Reminds me of that old board game, Candyland. Awesome work so far on the landscape. :D

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ In-Engine Screens

It would be better to display the in-game images at their intended resolution, or maybe double-resolution with nearest neighbor interpolation for the resizing algorithm. The over-scaled nature of these pics currently isn't very flattering.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Playable Build

i've been looking foward to this for some time now.

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ Gardener of Kadesh

I have to say that the tank doesnt follow any texture cues from the rest of the Kadesh race. Its much too simple, and the orange it uses as a primary form isnt present anywhere else on kadeshi ships.

I102.photobucket.com

maybe something more like the above?

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Knife

I think you really should push the over the top powers of awesomeman with equally awesome weapons. Regular k-bar knifes are too plain and boring.

Maybe a machete, with live tigers as a wrist guard, stuff like that.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Sketch

this reminds me of an old mod involving a papercutout for some older unreal engine build. you had to avoid getting damp or your ink smeared, stuff like that.

in any case, interesting art style you have going here, i'll be tracking this.

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ Deus Ex: Human Revolution - Adam Jensen Trailer

Hurrah for Jensen actually having some back-story! That dude with the arm-cannon is a douchebag tho, i look forward to using a GEP gun (or the DE:HR equivalent) on his face.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Be Stealthy when you steal treasure.

Wanderer, you must take the soul stone to the hellforge..oh and watch out for sharks as well.

Good karma+2 votes
Daemoria
Daemoria - - 130 comments @ Captain Thane Magnus

that power armor design is nice. bulky without going to absurdity, while still looking like it has a fairly high freedom of movement.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Cinematic + Gameplay Trailer

Everything looks great! my only criticism i could add is that those weapons look awfully easy to drop, no straps or anything.

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Multiplayer client sync WIP

haha, this reminds me of 'Army of Two' and it's brofist animation.

How much of a pain was it to set up working replication?

Good karma+1 vote
Daemoria
Daemoria - - 130 comments @ Momentum - Weekly Update including a Video

Really nice track you put together. I can see the player running thru the abstract levels to that for sure.

Good karma+4 votes