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New version of Warlock's Gauntlet has just been released! New version offers more open-world style adventure, updated graphics and improved gameplay balance...
warlock's gauntlet 1.3 released!
And today we have big announcement promised before. On WGK 2011, National Conference on Computer Games Development held in Gdańsk on 2-4 September we...
live demo on wgk and competition
We have been silent for some time, but don’t worry! Development goes on and in fact we are about to release a playable demo. We’ll publish more info...
octree picture and some news
In the Real World, everything is about photons. In fact, (almost) everything is a light source. It’s just a matter of emission and transmission of photons...
lighting part 3: lights types and effects (+video)
When the light hits a surface, it bounces. This is a basic fact for all lighting computations. You must also remember that almost everything both receives...
lighting part 2: reflections (+video)
With this post I would like to start a mini-series about lighting in Lvx (and about lighting in games in general). Each post will cover a specific topic...
lighting part 1: ambient occlusion
We would like to share with you the progress of creating our indie game & engine. We have been developing this since 2009 and one of main reasons...
introducing lvx techdemo
After over 2 years of active development, final version of Warlock's Gauntlet is ready. You can play this top-down spellcaster on Windows, Linux and Mac!
final version released!
In next few days we will provide you with new feature-packed version of Warlock's Gauntlet. Stay tuned!
upcoming new release candidate
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