I play games, I code games, I design games, I believe in VR more than I should, I am a great cook and I'll probably run eNVy softworks into the ground. Currently working on www.risevrgame.com
Procedural modeling can be a huge bonus to small teams that want to create diverse worlds. We needed to create piers. 3 of them.
houdini piers that disappear
Rise‘s main mechanic was first designed during a game jam on the 7th of July 2017. After 3 disappointing iterations, we finally started development...
it took us 1.5 years to figure out what our game is about
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