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it's kinda sad that it's unfinished, I hope a new uf mod is released some day because the original uf was awesome and even if I don't like uf evolution I can't see the value in some of the changes and improvements.
the darkplacesengine20170806 works great for 32 bits system.
Dat ending tho
awesome,now you can get away with uploading warez in mod db. Cool mod btw
shame this game is a waste of potential. It could be such an awesome survival game with that huge island, but as it is, it's just a walking simulator with herbalism. There's very little you can do and interact with in the game world and, aside from drinking water and sleeping to aleviate the effects of the plague, there are no other survival elements in this game. And it also runs like crap. Too bad the developers don't give two ***** about what fans of the game actually want (at least adding a decent inventory system), they don't give a **** even about optimizing the game so that it doesn't run like **** even when you surpass the system requirements. I came to mod db hoping to find a suvival mod for miasmata but unfortunately there is none.
Are the smart gunner and flame operator supposed to not take any acid damage? I can understand the droids not taking acid damage but if the commando takes damage when walking over alien blood or when it flies at you, why do the other humans just slide through the acid without taking armor/health damage? I'm asking because it might be a bug.
Hello Kenoxite, I really love WW4 extended it's an awesome and extremely fun mod and it was the mod that got me into playing ArmA. But I would like to ask you if it would be possible to turn armor and helmets off. I like it, it's cool but I'm finding hard to get used having to shoot a soldier more than once in the chest/head for him to die.
What are rations used for? I found some in an equipment crate but I didn't know what to do with them or what happens when you use them.
Just use cracked steam.
The arsonist objective is not to kill but to incite chaos in the enemy team with the fire based weapons so that the lighter classes can go through the enemy defenses.
This mod is ******* awesome man, really atmospheric, the sound effects are really good and the aliens are awesome, they're fast and scary and do a lot of damage making it easy to die. my only problem with this mod it how short it is. I really hope you expand this mod in the future.
relly god to see that another awesome alien mod for doom is being made.
Back in 2013 I had a weekend 24h server for recb and I published the server IP on some game forums and also here on moddb but only 2 people played it. And during the week I opened the server as a brainbread server to play with some of my friends from pyrozone. But then something happened with my router and since then no one can enter my dedicated server anymore. crap.
Mighty boot engaged!
Duke Nukem could kick with both feet and still run.
Such a badass.
Pro tip to kill the garg:
Buy like 15 c4 charges and put them near the stair. Equip the remote det. and the blaster. Go down the stairs and shoot garg, then lure him to the c4. BAM. Ded.
Different types of rockets and damage.
The m202 rockets do less damage than the regular ones but physical flames are created on the ground and all the enemies in the blast radius are set on fire. (this is, more or less, my idea of how the m202 should work in-game)
Hasta la vista baby.
sentry gun that sticks to walls or can be placed on the ground and kills enemies that are in range for a limited amount of time.
M202 rocket launcher
Striker, USAS or Jackhammer shotgun
Also could you make so that the medpack, ammo pack and blowtorch regenerate over time, I get that you made healing and refilling ammo slower so that the ammo pack and medpack have more of a purpose, but it's really bad when you have to wait so much to refill them with ammo boxes so make that they regenerate over time. I love your mod but it would be better with these improvements.
There are half-life mods on the mod section of the half-life page on mod db. It just seems too unecessary to create a separate page especially since Dead Epidemic is the only mod ever released for Land of the Dead.
Then why the **** did they make a separate page for this mod?
wow, then you have been playing some average to bad half-life mods
neverming, he is going to continue the development yay!
It took an unoficial expansion to make BFV actually enjoyable. it had some many balance problems with the factions and this mod fixed a lot of them if not all. Thank you very much bfv arsenal team. But I have some improvement suggestion:
-It's really bad not being able to throw c4, make it throwable again because it's bad that I have to climb enemy armor so I can place some c4 on it.
-Give the binoculars back to the other factions. I know that in bf1942 only the sniper had the binoculars but in bf1942 the radio had a spot command and bfv does not have the "enemy spotted" on the radio. By the time I write, for an example, "enemy spotted at E6" the enemies have already moved to another location.
The mod it already really awesome but it would be more convenient if it had these improvements.
Does anyone know witch maps can be played alone?
my friends are all graphic whores and they say thatthey dont want to play with me because of the "****** graphics". what a bunch of ********. But good point mate, I really wanted to play it with someone because most of the map are to be played with more than 1 player and I found no one to play with me. This mod is so great, it brings all the classic stuff from the old resident evil games and adds coop features. It needs to be revived (defibrilator please...) but I have no clue how to do this.