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🚀 Kickstarter Ending Soon!

Crytivo Blog

farlanderscars

Lead the charge in establishing a colony on Mars in Farlanders, a turn-based strategy game that will challenge you to not only survive, but thrive. Use specialized tools to terraform the planet, build residential areas for your colonizers, and construct resource-producing factories in an effort to become a self-sustaining society.

Be wary of making your colonists unhappy as their satisfaction is of the utmost importance! Failure to keep the masses happy may result in devastating consequences.

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Farlanders has 5 days left on Kickstarter! Don’t miss out on Alpha and Beta access, exclusive Kickstarter rewards, and more!

You can also try your hand at Martian colony-building by playing the Farlanders: Prologue on Steam for FREE. The Prologue has raving positive reviews, highlighting the game’s chess-like terraforming puzzles, turn-based mechanics, and beautiful artwork.

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Help Nicole prepare to colonize Mars in the Farlanders: Prologue


Building

Create a viable habitat for your would-be settlers by building water pumps, establishing farms on fertile ground, harnessing the power of the sun, and mining for precious minerals. Don’t forget to conserve your resources to create power cables and pipes that will connect the whole of your settlement!

building

Puzzle-like Terraforming System

Shape an ideal habitat by solving terraforming puzzles - a technique you will have to master in order to find water, topple mountains, and create fertile land - and manage your resources carefully. The survival of the colony depends on you.

water terraform combined

Terraforming tiles have preset shapes, so be careful when configuring where to place them! You may end up with ice if you place a water drop tile on flat ground instead of a canyon. Be wise in your choices and always plan two steps ahead!

Map Generation

No two maps are ever the same when you select a new game. With procedural map generation, you will be challenged with each new landscape as you navigate the canyons, mountains, and rough terrain of the Red Planet.

map generation animation

Want more control over the maps? Customize the landscape to make it more of a challenge or ease the struggles of establishing a new colony by altering the planet.

Support Farlanders on Kickstarter

Play the Farlanders: Prologue for FREE

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💡 Fresh Updates for Power to the People

Crytivo Blog

PowertothePeople

Do you have what it takes to keep the lights on? Well, gameplay in Power to the People is smoother than ever before, allowing you to run your city more efficiently!

New Environmental Art

To accommodate map variation and offer cleaner aesthetics, all environmental art in-game has been redesigned from scratch. Everything from trees, rocks, bushes, and flowers, you are sure to enjoy nature and all of its splendors as you build your infrastructure.

trees

Company Info Window

A new addition to the game has been implemented with players now able to access vital company data. This window will allow you to choose the best power distribution method for your company, prioritize efficiency, and balance power lines to avoid overloading.

window

For more, check out the recent devlog for Power to the People here.

Power to the People is a thrilling resource management game that tasks you with building and maintaining a power grid. With a constantly growing population and fighting all kinds of disasters, it’s time for you to give “Power to the People!”

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Don’t Miss Out on the Farlanders: Prologue

Farlanders 2

Prepare for your journey to Mars by building and managing a colony within the safety of Earth’s atmosphere. Hone your abilities to create a thriving community, terraform the land to suit your needs, and prove your capability for a larger mission. Get ready to launch in this prologue to Farlanders.

Play the Prologue for FREE here.

Farlanders Reviews

The Farlanders: Prologue has overwhelmingly positive reviews


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Citystate, Regions of Ruin, Veil of Crows, I'm not a monster now Available on Crytivo Store

Crytivo Blog

Check out new amazing games we added to Crytivo Store.

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Citystate

Create a 21st century micro-nation and experiment with your political ideals. Futuristic downtowns or spreading slums, the nation`s success relies on your choices and your economic and city planning skills.

20% OFF for a limited time only | Learn More Here


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I'm not a monster

The informed minority Vs. The uninformed majority: a turn-based tactical multiplayer in a retro sci-fi setting with randomly assigned roles and Mafia/Werewolf party game features. Check the full description for more details!

20% OFF for a limited time only | Learn More Here


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Veil of Crows

Veil of crows is a sandbox style real-time strategy game set in a chaotic medieval world. From violent, and overtly bloody battles, to completely destructible castles, RPG style hero development, and meaningful interactions with other factions. Trade, extort, and conquer!

10% OFF for a limited time only | Learn More Here


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Regions of Ruin

Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.

75% OFF for a limited time only | Learn More Here


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The Crytivo Store is a Premium Games Distribution Platform that offers a boutique-like experience for our fans.

Nintendo Switch Giveaway

Crytivo Blog

Hello Everyone,

The Steam Release is edging ever closer, and we’ve been itching to have a proper discussion with you about what’s happening at Crytivo. It’s been a long road, plagued with obstacles and pitfalls, but your support has spurred us on throughout it all. Thank you for all of the love over the years! You are truly divine.

We think it’s about time we sat down and chatted about the game’s direction, current work, and answer all of your burning questions. We will be conducting a special live stream on May 19, 11:00 AM Pacific Time at: Twitch.tv.
Our Twitch Channel

During the stream, we will be selecting one lucky person to Win a Nintendo Switch! Make sure to follow us on Twitter and Facebook. Anyone who is registered on www.crytivo.com or has purchased a game from us is eligible for the drawing. Don’t miss out!

Please read all rules and limitations here.

The Universim: New Patch - Chupacabra is now live!

Crytivo Blog

Greetings, Creators!

Prepare yourselves for another dose of greatness. A substantial chunk of our time was spent improving and revising a few background systems, with a few still needing a little more polish before we make them live. One such system we’re putting quite a bit of work into is the Nuggetpathfinding restructure. The improvements being made will ensure that Nuggets make better navigation decisions and avoid getting stuck in unfortunate situations. Additionally, another area receiving a lot of attention is the Creator Power system, which you’ll likely be very excited about.

However, before we discuss that further, we’re also introducing a brand new system in today’s patch. Nuggets will very soon begin taking notice of your actions in the world. The more or less you interact with the world through your powers and influence will change the amount of Faith they have in you. This is divided into Fear and Love. You can decide what kind of God you’re going to be. Doing evil deeds or harming Nuggets in some way will increase their Fear. Showering them with hugs and rainbows will naturally increase their Love, so long as they don’t hate hugs and rainbows.

Depending on their Fear and Love levels, Faith Towers will rise up in your civilization to indicate your Nuggets’ feelings towards you. We’re planning on adding different Research Perks based on Faith for you to play with in the future, as well as Nuggets acting a little differently based on their perception of you. As usual, this system is still very much in its infancy. We’ll be needing your feedback and patience to improve it in the future.

Now on to the super fun stuff: new Creator Powers! Awww yeah! We’re taking a couple more steps towards making you a proper god. Here’s what you’re getting:


GOD POWERS


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Why bank on natural selection? Play the role of a divine matchmaker. Choose two Nuggets, climb inside those odd floating heads of theirs, and make them fall madly in love with each other. This way, they have the illusion of choice and you get to dictate which genetic attributes survive. Everyone wins. Hold down the Ctrl button and select the two Nuggets you wish to match.

This power allows you to selectively breed Nuggets. As you know, we've added genetics and traits to the game, which will seriously affect your civilization in the long run. However, this extends to everything like skin color, hair color, and so on. You can mix and match however you please! Although, it's important to keep in mind that ending a relationship between two Nuggets for selective breeding will make them feel awfullydepressed about their sudden and rather confusing breakup.

Screenshot at Oct 04 10 57 27

rejuvenate

Is a building or Nugget looking a little under the weather? Give it a day at the “God Spa” to restore it back to its usual self. Well, unless the damage is emotional. There’s not much you can do about that. Hold down Ctrl and the Left Mouse Button to rejuvenate a target. Keep holding until the Nugget or Building becomes less likely to fall apart into tiny pieces.

kickstart

There is no such thing as a slow day in your civilization, no matter how Nuggets may feel. When their work ethic begins to dim, give them a sharp reminder of who’s really in charge. You can either select this power via the menu and press Ctrl +LMB to use it on a Nugget, or cast it instantaneously by holding Ctrl and double clicking on a Nugget.


jolt of joy
There’s no prescription quite like a delightful dose of joy and laughter. Give your Nuggets a little ray of sunshine to brighten their day. They tend to work harder when they’re happy. Once you’ve selected the power, hold down Ctrl and left click on a Nugget to give them a jolt of joy.


tornado
Take nature’s fury for a spin! If you are looking to increase your Nugget’s Fear level and also catch a great show while you’re at it, then a tornado is just the thing for you. It’s almost impossible to control, but watching debris and Nuggets flying around can be weirdly satisfying. Hit Ctrl + LMB after selecting the power to start the tornado, or hold Ctrl and spin the mouse in circles for a quick cast (gesture not yet implemented).

windstorm
Let’s hope someone remembered to buy allergy medication, because it’s about to get awfully dusty around here. It’s not exactly a tornado, but thewindforce will certainly cause Nuggets to tie themselves around the nearest tree. This is an excellent way to spread some Fear in your civilization. After selecting it, simply hit Ctrl + LMB to introduce a little wind, or quick cast by rapidly blowing on your screen.

telikinesis

Defy gravity and prove once and for all that you’re the most attractive entity in the galaxy. You can pick up any object on the planet and do with it as you please. Keep in mind, though, that Nuggets are very observant creatures, despite their apparent lack of eyes. Casting powers near to them will likely result in their puny little minds being blown.

In the Future
We will continue to add more powers to the game as we go along, so we would love to hear what kind of powers you’d like to see. The best suggestions could very well make it into the game. At the moment, we have plans to include the following powers:

  • Earthquake
  • Lightning Strike
  • Meteor Strike
  • Possession
  • Prioritize
  • Superheronize
  • Reincarnate
  • Plant Trees
  • Make it Rain
  • Bite It (attack)


BUILDINGS LIST

We are happy to introduce the Buildings List Panel. Now you can see all of your buildings sorted in one place. You can prioritize them, demolish them, and so on using the list. Later on, we’re planning on adding a building queue, which will allow you to sort which buildings you want to be completed first.

buildings list

EDUCATION

Instead of running around eating dirt and performing potentially life-threatening activities, Nuggets can now spend their childhoods in schools learning from the collective knowledge passed down through the generations. In certain buildings, like the Refinery and Engineer’s Hut, educated Nuggets will be more productive. Some buildings will eventually require educated Nuggets to run properly, but you can still try and give the controls over to one of the village idiots and see how quickly they can set things on fire. You can get away with allowing students to teach themselves, but it will take far longer for them to understand the more complex stuff. Assigning a teacher to the building will increase education speeds.

school premedieval 1

education

PRAYER ENCLAVE

Every god comes across the problem of having to process an enormous amount of prayers. Fortunately, there is a modern solution to this. We are proud to introduce GodMail and the Prayer Enclave. Nuggets will finally have a special little place to ask you for help, send their regards, or possibly just annoy you with a fantastic heap of nonsense. Almost every prayer is going to be a new quest for you to solve or outright refuse. Accepting and successfully completing a quest will alter Faith substantially.

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Nuggets will build the Prayer Enclave on their own, which means you do not have explicit control over its placement. In the future, there will likely be even more buildings that Nuggets will construct without your say-so.We are only implementing a single quest in this patch to test the system, with more to follow soon. Like with everything else, feel free to give us quest suggestions! Here are some examples of what’s to come:

constructorshut premedieval 1 1

Punish my Neighbor

“Dear Creator,
I come to you with a broken heart. My neighbor, Bobrigo, just married the love of my life! I cannot stand for this. Every time I see his smug little smile, I have to punch a rock painting of a puppy. It’s such an innocent-looking puppy, too. Please help me. If you punish him in some way, you will earn every bit of faith I can muster. You’ll show everyone that justice exists!”

A White & Black Rock

“Dear Creator,
Tragedy has struck! An obnoxious boulder just rolled in out of nowhere and planted itself firmly in the middle of the farm. If it stays there, the village might starve! We haven’t mastered the art of working around problems yet. Some Nuggets are already drawing straws on who we’re going to eat first. The whole situation is worsened by the fact that a batch of Bloody Diarrhea fruit was ruined by that confounded thing. I was looking forward to those. Please help us out!”

PEARL DEERS

Pearl Deers now inhabit on a Mother Planet. You should begin seeing them wandering around, possibly in tight little family units.

Deer 2

PRE-MEDIEVAL ENGINEER'S HUT

The Pre-Medieval Engineer’s Hut will make your Engineer Nuggets more productive. You can use educated Nuggets to improve things quite a bit.

constructorshut premedieval 1 1

PERSISTENT WORLD

Nuggets can now see and feel your actions. Picking someone up will cause other Nuggets to flee. Such actions will increase Fear and decrease the Happiness of affected Nuggets.

Screenshot at Oct 04 11 12 00

CREATOR POINTS

Creator Powers will now require Creator Points. Creator points are accumulated over time, which can be sped up by increasing Faith. The more you use these powers, the faster Creator Points will be generated. We are still going to balance this system quite a bit more, so please submit your feedback via the forums or Discord.

CREATOR POWER QUICK ACCESS MENU

Hitting the Middle Mouse Button or Tab on the keyboard will open the Creator Power Menu. Every power is activated by holding the Ctrl button down before clicking. Let us know what you think!

BUG FIXES

  • Disappearing act: Fixed missing demolition model for Pre-Medieval Eatery, Cowsmetics, and Hair Saloon.
  • Misinformation: Fixed the incorrect tooltip showing for pause and speed up buttons. Tooltip was actually from the clock.
  • Cold case: Fixed missing localization for crops growing in winter.
  • Stealing the spotlight: Fixed an issue where extending the Seasons Panel caused it to be overlapped by other elements.
  • Homebound: Fix for the home button dropping picked up Nuggets.
  • Stagefright: Fixed bug where Nuggets freeze after loading a game.
  • Clearing the throat: Fixed Infected Area-related bugs.
  • Spin cycle:Fixed Tornado-related bugs.
  • Devspeak: Fixed stack overflow error in NuggetActor.ToString() method.
  • Ghost ship: Fixed a bug where the boat was left floating when you picked a Nugget up out of it
  • Sound of silence: Fixed an issue where the music stopped playing during the loading screen.
  • Family therapy: Fixed Nugget Family Controller-related bugs.
  • Accidental downgrade: Fixed Pump Upgrade-related bugs.
  • Sticky water: Fixed camera accumulating water condensation issue when flying through clouds.
  • Snowglobe: Snow and leaves are no longer visible from space.
  • Call the locksmith: Fixed an issue in Creators Mode where buildings would be locked after Save and Load.
  • No dice: Fixed a Research Perk draw issue producing empty slots.
  • Flip the switch: Fixed various building panel ON/OFF button missbehaviour.
  • Clarity: Fixed bush material. Now fruits disappear when bushes run out of food.
  • The Idling Dead: Fixed an issue with standing dead Nuggets after loading a game.
  • Firing squad: Fixed an issue where unassigning a Nugget caused a different Nugget to be unassigned.
  • Green removement: Fixed fauna counts on the planet.
  • Short term memory: Fixed an issue with Nuggets getting stuck while fetching resources.
  • Job anxiety: Fixed bug during Nugget assignment to a Cemetery.
  • Waterhog: Fixed water values displaying incorrectly in a disabled building’s panel.


BALANCE CHANGES

  • Creator Point accumulation starts only after Evolution Tower and Faith Tower are placed.
  • Increased maximum number of blue perks generated.
  • Creator Mode: Creator Powers will not require Creators Points.
  • Refineries require educated Nuggets (School) for optimal productivity.
  • Increased overall water capacity of water sources. Water should not deplete so easily now.
  • Nuggets Kids now become adults in 2 Nugga Years.
  • Nuggets Max Age was moved down from 50 to 40 due to Nugget Year time increase.
  • Tweaked all Pre-Medieval buildings, upgrades Statistics. Now resource usage will be more balanced
  • Decreased time to refine the resources in Refineries and increased storage capacity.


NEW RESEARCH PERKS

Blueprints - Diving headfirst into a project without planning usually results in a significant amount of headaches. Nuggets often learn this the hard way. It’s time to teach them how to draw up some proper plans before they start work on construction. Let’s also hope this will lead to the end of improvised techniques, like attempting to build a hut upside down and flipping it over later.

Education - Education is essential to the success of any civilization. If Nuggets do not learn from past discoveries and develop some kind of reasoning, they will never be able to advance. It would otherwise just be a constant loop of stupidity and violence. News headlines that looped in that manner would be awfully sad to see, wouldn’t they?

ART ASSETS

  • Prayer Enclave 3D model.
  • Hair Saloon new 3D model. Mesh and textures were optimized.
  • Pre-Medieval Engineer’s Hut mesh.
  • Pre-Medieval School building implemented.
  • Love Tower building with construction stages added.
  • Fear Tower building will now appear in the game.
  • Accessories for Nugget teachers are available.
  • Nuggets students now have accessories.
  • New animation for teacher and student Nuggets is implemented.
  • Deer 3D model with animations is implemented.
  • Nuggets now have running animation.
  • Added new normal map for Nugget leaf coverings.
  • Naked Nuggets using leaves will only use a subset of clothes colors with desired tones (green).


UI CHANGES

  • Removed unused info tooltip from upgrades panel.
  • Removed a few unnecessary tips from loading screen.
  • Building list panel implementation.
  • MainUI updates: added buildings list panel button, rearranged top right and left corners of mainUI, added current power window and its cost.
  • Quick power selection scroll was added.
  • School panel implementation.
  • New status messages for Nuggets were added. Going to school as a student, Going to school as a teacher, Teaching, Learning, Finished School, Taking a seat.
  • Additional status was added to Nuggets dating - Bouquet of flowers.
  • Construction menu update: added school construction icon, description and new render for cloud with description.
  • Updated Engineer’s Hut panel. It can hold 4 workers now.
  • Nugget ID Panel: Nuggets now have one universal character trait, until special one is generated.
  • Nugget ID Panel: new education trait. Nuggets can be uneducated, school educated, and university educated.
  • Nugget ID Panel: inverted Nugget portrait rotation direction.
  • Nugget statuses updated: Nuggets going to school, heart (in love), and broken heart.
  • Creator Powers menu has new icons.
  • Creator Power menu carousel. This will allow players to quickly select a power.
  • Icons for new Research Perks: education, heavy lifting, and blueprints.


PERFORMANCE CHANGES

  • Improved object combination process on the planet.
  • Reduced texture sizes on some objects.
  • Improved animal culling: even though we added tons of new animals, the performance remains the same.
  • Memory usage optimization.
  • Pathfinding performance improvement.
  • Culling bushes and stones when they’re not visible.
  • Improved Residential Hut placement process.


MISCELLANEOUS

  • Selected Nuggets are now highlighted while their ID panel is open
  • Faith Towers Visual Growing.
  • Nugget scream sound effects.
  • New Nugget pick sounds.
  • Leaf particles added during Fall.
  • Leaves on naked Nuggets will always stay green.


KNOWN ISSUES

  • Performance and stability issues when Warehouse is placed.
  • Gravedigger still acts dumb sometimes. The new Pathfinding system should resolve this issue.

Thank you all for sticking with us on this crazy ride! We hope you love all of the new additions, and we have plenty more in store for you. Stay tuned, stay in contact, and stay awesome!

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All our love,
The Crytivo Crew

Come Join Us This Saturday on Twitch!

Crytivo Blog

Curious about the current status of the game, or you want to see what’s new in the up-coming Pre-Alpha v8 patch?

Then come join us this Saturday (May 14th) at noon EST for a live stream on twitch (Twitch.tv). Not only will we be discussing the new patch that will soon be released, but we will share what you can expect to see in future patches (and maybe even see some never-before-seen concept drawings)! Or maybe you just have questions you want to ask the team about the game? Well, we will be answering your questions live on the stream also! So don’t miss out! We hope to see you Saturday on the stream!

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