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I'm the principal engineer of awesome at Ink Studios for The Adventures of Box Guy. I'm also the community representative at Crytek GmbH.

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Box Guy - Back to Basics

Box Guy - Back to Basics

The Adventures of Box Guy 2 comments

Everyone's favourite cube-based protagonist is back, bringing with him a brand new level editor.

PR Pause and Art Information

PR Pause and Art Information

News 13 comments

Hey there, followers of The Increment. Unfortunately, the tone of this post is not positive, but we think it’s in everyone’s best interests to be...

Box Guy, now with internet coop!

Box Guy, now with internet coop!

The Adventures of Box Guy 7 comments

"...so I programmed in the potential for friendship. Or extreme griefing."

BoxEd Alpha now available!

BoxEd Alpha now available!

The Adventures of Box Guy 2 comments

Following the BoxEd announcement, you can now download a standalone build for both Mac OSX and Windows with full load/save functionality.

Introducing BoxEd!

Introducing BoxEd!

The Adventures of Box Guy 2 comments

Because a game isn't enough, and creativity is key!

Box Guy - ModDB Update #3

Box Guy - ModDB Update #3

The Adventures of Box Guy

Competition is healthy, or so we're told. Not wanting to be left out, there are some new features in the latest build...

Box Guy - ModDB Update #2

Box Guy - ModDB Update #2

The Adventures of Box Guy 4 comments

Jump pads, wall jumps, physicalised characters, and game testing!

An Introduction

An Introduction

The Adventures of Box Guy

The Adventures of Box Guy is a 2D platformer in a 3D world, in which players assume the role of Box Guy, a 56 vertex character trapped in a cruel universe...

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