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Comment History  (0 - 30 of 68)
CrapGames
CrapGames - - 68 comments @ Upgrades: equip, trails and a new map!

thanks! We´re crazy about painted textures ; )

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

Hooray, today our Level Designer was able to reproduce this Bug. Not that easy to get that timed correctly. More like an achievement as long as the shift button is needed for debugging purposes XD

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

thanks!
you can´t?
do you get an error when connecting, or is there no "join server button" ?

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CrapGames
CrapGames - - 68 comments @ Project Nemesis - v0.40 windows Client

We labled it as demo because there was no "beta"-category,
but yes, it´s the actual game, f2p like our web version

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

sounds awesome!
thanks man, tho I wasn´t able to reproduce that one. However this shift key is for debugging purposes only and won´t be in the final version. ;)

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CrapGames
CrapGames - - 68 comments @ Tower Wars

wow guys,
you really got me with your art style.
great work, especially with the towers!

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CrapGames
CrapGames - - 68 comments @ Upcoming: A new version, game models and animation feature

Thanks man, we really appreaciate that!

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CrapGames
CrapGames - - 68 comments @ Upcoming: A new version, game models and animation feature

The spoon will be there.
It´s already part of the game in some ways. ^^

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

at the moment, - no, but we´ll keep that one in mind.

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CrapGames
CrapGames - - 68 comments @ Special Feature on Combat System

yeah! that´s what we´re working for =)

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

absolutely free to play ; )

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CrapGames
CrapGames - - 68 comments @ Inside Animation: Shield Class

thanks, we´ll keep you updated!

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CrapGames
CrapGames - - 68 comments @ Special Feature on Combat System

thanks man! we really appreciate it!

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CrapGames
CrapGames - - 68 comments @ Huge update on shields!

ahh ... what a great game. I like the idea of a sword out of spirits. Will keep this one in mind - would be a very high level weapon tho.

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CrapGames
CrapGames - - 68 comments @ Huge update on shields!

thank you! =)

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 04.09.

yep, definitely a must-have!

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 04.09.

no, that´s just because it was inspired by praetorian shields - wich were blue. But we also think about the possibility to let the player choose a color - or use that space to indicate the team color. At the moment it is very hard to differ members of different teams.

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 04.09.

yay - achievement unlocked! XD

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CrapGames
CrapGames - - 68 comments @ Huge update on shields!

thanks man!

because spartans actually are greek?
That´s right, because of the comic and the movie, everybody recognizes the style of the spartan shield and sword, or at least those, that were used in the movie. If you see it like that, it´s more like the question wether coke light or coke zero tastes better. ^^

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CrapGames
CrapGames - - 68 comments @ Huge update on shields!

XD
thanks!

we devide the settings by mythology. When the player progresses in the game, he unlocks new settings, including new weapons, armor sets - and maps. One of those settings is also nordic and germanic mythology, that´s why we want to save nordic armory for this one.

yep, I think, we´ll play a bit more with such symbols, worked quite nice for the roman eagle =)

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CrapGames
CrapGames - - 68 comments @ Huge update on shields!

I really like the idea - have to admit, that I´m a fan of roman style. (While sketching I was listening to quite a good documentation about the rise and fall of rome)
I also loved "Rome: Total war" series, especially the job they did on the formations.

But I´ve to agree with LULZferBAKON, that it would be hard to integrate - and even harder to balance. But maybe it can work as some kind of a buff giving the mentioned effect to players with the same shield standing right next to the player.

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 28.08.

agreed with the sci-fi thing. We´re trying some new variations right now, to change that.

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 25.07.

great comment XD

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CrapGames
CrapGames - - 68 comments @ Gear for the shield class!

Thanks!

there´s no particular hierarchy, but yes, shields on the right are better than those on the left.
And yes, in this collection, 4 is the highest tier ; )

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CrapGames
CrapGames - - 68 comments @ weekly concepts - 28.08.

mhm, I think that´s because of the cut-out on one side.

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CrapGames
CrapGames - - 68 comments @ Gear for the shield class!

ah, - we could replace one of the metal parts with wood, or we can add an additional layer of wood behind the metal.

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

what do you mean?
you flew?

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CrapGames
CrapGames - - 68 comments @ Project Nemesis

thanks!

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CrapGames
CrapGames - - 68 comments @ weekly concepts - armor feature

you´re right, it seems kinda displaced - floating would be ok, since it´s a ghost. Thanks, we´ll look into that.

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CrapGames
CrapGames - - 68 comments @ Special: Armor Feature

you´re talking about this picture?
Oblivion-power.de

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