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Merry christmas! It's always too early to be honest :P
If they bought it before May 1st they should already have gotten a key. Otherwise, as stated with big red letters on top of the buy page, you will not receive a Steam key with the purchase of the offline version.
Yes, in a month or so.
Are you sure? I have been keeping pretty close track of the store page and you need to go through a lot of steps before it is purchasable. The price is not publicized anywhere until it becomes available for purchase.
The price was not publicly available yesterday, so that must have been an error on Steam.
It's mainly a sandbox, you have to survive and grow your company, but scenarios are available as mods, such as having X on your bank account before 2020, etc. The final release of the game will have some built-in scenarios you can complete and I also have plans for small goals like Prison Architect.
Currently, other companies release software while you do, so you have to compete with them. This is completely simulated, so it changes for each playthrough. You can mod in a set of default companies and events if you want to, though.
Some software and furniture is locked to a specific time period, but you can pick different starting years if you want everything unlocked from the beginning, but then you loose the opportunity to release the first 3D game, firewall, etc. There is no research mechanic like in Game Dev Tycoon, but you have to train your employees in specific fields though, like 3D, networking, etc., which are also locked to specific time periods and moddable, of course.
The offline version will be updated at the same rate as the Steam version. The mac version might be updated less frequently on Steam initially, since I need a Mac, which I don't have.
The offline version will not have synchronized achievements, stats and Steam Workshop integration, when those things get added.
I'm not entirely sure what you mean, but just to clarify: There are no online features in Software Inc. beyond the Steam integration. "Offline" simply refers to the fact that you can play Software Inc. without an internet connection. You are probably already aware, just wanted to make sure that was clear.
Edit: Just realized you're asking whether you can switch to offline if you lose your internet connection? That will depend on Steam's "Go offline" feature. If you have both versions you can copy/paste the save files to the offline version, if you can't open Steam. Again, only the Steam version will have achievement/stats synchronization, which will be added in the future.
The demo is still running an old version of Alpha 1, but most of the features discussed here should be in.
I can't push the current version, since the game is a bit unstable right now, but I'll update the demo and put it on Steam when the time comes.
Thanks! I did not strive for originality when I started developing this game; my inspirations are listed in the description.
I do think I bring some original features to the table, i.e. dynamic level of micro management, simulated and moddable competition, office building on 10 floors, etc.
Thanks for your feedback!
I'm not entirely sure what you mean, there are no taxes in the game.
The core game is quite simple though, you just build offices, hire people and make software, the rest is just there if you want to do it.
It's currently in pre-alpha, but it is ready for early access release now. The problem is that I've been waiting 2 months for my bank to approve my application for an account... It's pretty infuriating.
Thank you very much! I will :)
Thanks for your feedback!
I completely agree with you, and I have not comprised with any other system in the game. I even have a separate pathfinding implementation that has an interchangeable definition of "point" and "distance", which I use to find paths between rooms.
But pathfinding in a grid is a pretty discrete problem that I'm am comfortable in prioritizing performance over readability and modularity. It is a static well-defined subsystem that I won't be reusing or changing(at least not the design of it). It's basically a black box.
This is something you'll see a lot with commercial software as well. Most database engines have horrible hacks to keep queries quick. And it doesn't really matter, because the system has and will only ever have one main task, and that task has to work optimally, not be modular.
Thanks for trying it out!
I will put up a downloadable demo as soon as early access begins. I expect it to happen during next month, but unexpected stuff might crop up.
Haha, yeah, hopefully a bit more casual, though :P
I think there are a couple of other indie games being developed currently, who a trying to fill the same void, though.
Thanks! I will :)