Nov 25 2015
Software Inc. has been successful enough that I can start working on it full-time. I compare how the game has changed visually from over a year ago.
Nov 11 2015
A core mechanic of Software Inc. has been replaced due to popular demand. You can now make buildings free form.
building mechanic replaced
Jun 15 2015
I explain how to generate a city with a road system and skyscrapers that light up at night.
generating a city
Apr 30 2015
Software Inc. is releasing on Steam Early Access today! And coffee, why not.
steam early access
Apr 23 2015
The latest version of Software Inc. features an entirely new traffic system, which includes being able to build roads and parking for your employees.
Apr 8 2015
Software Inc. has been Greenlit and will move to Steam very soon. A lot of features have been added to move from pre-alpha to alpha 1.
greenlit and alpha
Feb 14 2015
You can now buy Software Inc.! Read about the future of Software Inc. and why I chose Early Access.
early access available now
Feb 1 2015
Pre-alpha 7 has been released and Software Inc. has been mentioned in three articles. I talk about new features and why the full version of the game hasn't...
pre-alpha 7 - game mechanic overhaul
Jan 13 2015
I've added some new features and they are available in the new version of the Software Inc. demo.
new demo release
Jan 2 2015
I submitted Software Inc. to Steam Greenlight and made a new teaser trailer. I talk a bit about the future.
greenlight and teaser
Dec 22 2014
In this article, I will go through some changes I made to the pathfinding algorithm in Software Inc., for anyone curious.
walking around realistically
Dec 16 2014
I bought Unity Pro, overhauled the UI and added some post effects.
Oct 29 2014
I redesigned the character model for Software Inc. for the fourth time. I talk a bit about combining meshes using bones. Also, the web demo is now available...
Oct 23 2014
I compare pictures of Software Inc. when I began development in June and now. I expect to release a web demo of Software Inc. at the end of October.
before and after
Oct 8 2014
Each employee in Software Inc. has two personality traits.
Oct 7 2014
Pathfinding in Software Inc. works by having grids in each individual room and then a meta-pathfinding algorithm between each room. Cake.
pathfinding on multiple floors
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