Blessed by power,
Blessed by the curse.
Blessed by the Apocalyps.
We are mortal sinners waiting to be freed.
We are walking curses, waiting for the apocalyps to end it all.
We are the Apocalyps waiting for mankind to be destroyed.
Today i was thinking,
What makes a Mod so special?
is it because of the new models? or new weapons? new maps?
There isn't a real good answer for it, but one thing is known.
A mod has to be funny, when something is funny, you will do it again.
its like a pack of sigarets, you go for the taste like marlboro for instance, if you smoke annother typ of sigaret you will trow it away because your used with marlboro, thats the same thing with mods.
you go for the taste, (not that i smoke),
Here on MODDB there are thousands of mods, and meaby the half of them are known, good, watched, updated, a good example is the half life section.
its perfect to make a mod for half life because the half globe is playing it, The ones iam looking forward to is Dragonball Advantures and Gmod.
Dragonball advantures because its hard to create a fighting like simulator out of a shooter and recreate it to a RPG like game.
Gmod is good because its taking the very edge of the hl2 engine.
Command and conquer 3 is going slow ( if you look to other C&C games.) but thats because of the modsdk EAgames brought out, people want to make a mod easy and fast without frustrations, so EAgames BE FRIENDLY!!!
Every year MODDB will give awards for those mods who are good. So to the ones who gets them, CCONGRATS!!!
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