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Command & Conquer Mapper. C&C fanatic. Video game lover.

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Report RSS Martini Atoll Concept Mini-map (view original)
Martini Atoll Concept Mini-map
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Kerensky287
Kerensky287 - - 483 comments

This is actually a very well-designed map - better than a few of the official ones I've seen. Very short rush distance for amphibious and air units, plenty of harassment options against the main, and good rewards for the adventurous! I hope you finish this one.

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Commander_RealWar Author
Commander_RealWar - - 923 comments

White squares are Obv Posts, White dots are ore nodes. black/gold dots, well, black gold! (oil derricks, genius)

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Acid-Cr@sh
Acid-Cr@sh - - 202 comments

Looks very promising! I have an advice thought: normally RA3 maps have 5 Ore Nodes per player: 2 on start loc, 2 expansions (better to be spaced out, not in on spot), 1 contestend expansion (somewhere in middle of map). You've placed 6 which may be okay since I dont know what money mechanism changes are involved in Paradox mod, but I recommend to remove one of those paired water expnsion Ore Nodes. And BTW RA3 maps usually give 1 Oil Derrick per player, 3 are quite alot, I would remove one from every paired Oil Derricks if I were you ;)

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Commander_RealWar Author
Commander_RealWar - - 923 comments

Yeah, I did notice the 5 nodes per player. Will get rid of the paired oil derricks and expansion, making it two oil derricks per player, and 5 nodes per player. I might also have to revise the layout.

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Description

Meh... Not another map that I'll start but won't finish!!!

"Martini Atoll" for C&C Red Alert 3 (Mod: Paradox)