This is actually a very well-designed map - better than a few of the official ones I've seen. Very short rush distance for amphibious and air units, plenty of harassment options against the main, and good rewards for the adventurous! I hope you finish this one.
Looks very promising! I have an advice thought: normally RA3 maps have 5 Ore Nodes per player: 2 on start loc, 2 expansions (better to be spaced out, not in on spot), 1 contestend expansion (somewhere in middle of map). You've placed 6 which may be okay since I dont know what money mechanism changes are involved in Paradox mod, but I recommend to remove one of those paired water expnsion Ore Nodes. And BTW RA3 maps usually give 1 Oil Derrick per player, 3 are quite alot, I would remove one from every paired Oil Derricks if I were you ;)
Yeah, I did notice the 5 nodes per player. Will get rid of the paired oil derricks and expansion, making it two oil derricks per player, and 5 nodes per player. I might also have to revise the layout.
This is actually a very well-designed map - better than a few of the official ones I've seen. Very short rush distance for amphibious and air units, plenty of harassment options against the main, and good rewards for the adventurous! I hope you finish this one.
White squares are Obv Posts, White dots are ore nodes. black/gold dots, well, black gold! (oil derricks, genius)
Looks very promising! I have an advice thought: normally RA3 maps have 5 Ore Nodes per player: 2 on start loc, 2 expansions (better to be spaced out, not in on spot), 1 contestend expansion (somewhere in middle of map). You've placed 6 which may be okay since I dont know what money mechanism changes are involved in Paradox mod, but I recommend to remove one of those paired water expnsion Ore Nodes. And BTW RA3 maps usually give 1 Oil Derrick per player, 3 are quite alot, I would remove one from every paired Oil Derricks if I were you ;)
Yeah, I did notice the 5 nodes per player. Will get rid of the paired oil derricks and expansion, making it two oil derricks per player, and 5 nodes per player. I might also have to revise the layout.