We're looking into that possibility.
We're looking into that possibility.
It will probably be a bit less black once the skin is up to standard with the RA3 shaders.
Updated the description with the unit lore!
And again, the weapon details didn't fit :P
Weapons:
- Air-to-air Gauss Cannons
- Air-to-ground Ray Force homing Wave Force beams
Ability:
Ray Storm
Fire multiple overcharged Ray Force beams on a target area, disables Ray Force for a few moments after firing.
Since it didn't fit in the description:
Wolfhound main weapon:
- 10,5 anti-tank cannon firing SABOT shells, these can pierce multiple vehicles in a row, excluding the heaviest of vehicles.
The cannon is a very dedicated anti-vehicle weapon, using it against anything else is not advised.
Secondary Ability:
-Fortify
Switch to 'bunker' mode, immobilizes the Wolfhound, but grants a larger field of fire, and higher resistance against damage.
---
Deutschland's Finest, coming to a tank battle near you!
All super powers have been disabled at this point for remodelling and balancing.
The Allied super power is being worked on, no details can be disclosed at this point.
The April Fool's 'mammoth tank' will -NOT- be added, as it's a bad pun to say the least. A normal Mammoth Tank (RA1/C&C1/3 style) has no place since the Apocalypse fills that role, so one makes the other redundant. The Apocalypse will -not- have AA missiles either.
New buildings will only be added if needed, there have been ideas for separate structures for the Super Abilities or RADAR structures, I'm not sure if those ideas still remain.
As for an Empire airfield, I don't think they need one as they are now.
This mod is far from dead, we're very busy working on some big changes right now.
When in doubt: send more xD
Yes, this problem has already been confirmed by the team, and will be addressed in the next version (I think)
The Shogun Executioner was removed so TheWorms could tweak with the Empire's super ability.
The ShogEx, or a replacement ability, will return in a later version.
1: we have had some ideas floating around, but TheWorms has other priorities
2: The Allied super ability is still being made, and TheWorms has his own plans with the Empire ability
3: the mod will be done when it's done.
I've updated the link to the site
because the vertical sweep isn't possible in the RA3 vanilla engine
Our forum is now temporary located on Forum.falloutstudios.org
as stated before, try to reinstall the game itself
Maybe try to reinstall RA3, if possible even on a different directory.
This mod is for:
COMMAND AND CONQUER: RED ALERT 3
and requires PATCH 1.12
short version:
yes
long version:
YES!!!
*packs up sniper*
well well, we can't have sensitive info spilled too soon xD
that's classified information.
nah, just kiddin' xD
new post is coming up too, FYI
Fallout Studios has temporarily disabled their registration.
Forum.falloutstudios.net
The "Mammoth" tank April Fool's joke will not be included into Shock Therapy.
No, you just need this version of Shock Therapy to play it.
You could play multiplayer with this mob, but you won't be able to actually play with people who don't have the same version of this mod. But setting up LAN games via virtual LAN programs with people who have the mod will work.
We're still running some internal tests, and Natasha has orders to snipe any potential leaks...
But what I can say is that there is work being done on 1.01c... And... *gets shot* xD
1.01c will be released when it's done. No sooner, no later.
Yes, the GKO is a buildable unit for the Empire.
Newspost awaiting approval!
We have resolved the problem, but I'm waiting a bit to see if I can post more 'updates' together in one news post.
That would be our forum, but we're currently sorting our forum out atm.
If you have any ideas, PM me.
There will be an official announcement regarding our forums soon, but we're all currently busy with real life.
Work is already resuming, though slowly.
Com-Link
Mark joined
Media Officer for the Shock Therapy mod.