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Indie Games developer, currently working on detective simulator game ‘Shadows of Doubt’. I also made Concrete Jungle.

Comment History
ColePowered
ColePowered - - 23 comments @ Shadows of Doubt

Thanks Xairo! Very eager to get this translated into the game :D

Good karma+2 votes
ColePowered
ColePowered - - 23 comments @ Shadows of Doubt

Hi there! Thanks for the interest, there's a couple of places you can keep up with the development:
1) Here
2) My site at colepowered.com
3) This TIGSource thread: Forums.tigsource.com
4) On twitter @colejefferies or @detectivesim

Hopefully I should have a Steam page set up by the end of the year.

Good karma+2 votes
ColePowered
ColePowered - - 23 comments @ Shadows of Doubt

Yes, this is exactly the kind of detail I want to simulate. It's not working to that extent yet, but definitely in regards to blood spatter etc that's the goal!

Good karma+3 votes
ColePowered
ColePowered - - 23 comments @ Shadows of Doubt

Awesome! I met with them last week, great guys!

Good karma+3 votes
ColePowered
ColePowered - - 23 comments @ Shadows of Doubt

Thanks Xairo! Very encouraging to hear :)

Good karma+2 votes
ColePowered
ColePowered - - 23 comments @ Concrete Jungle Released TODAY (8PM GMT / 12PM PDT)

Thanks! It's an indie project funded through kickstarter. I wanted to make a cool trailer so put some extra work into it and recorded some extra lines from the VO artist.

Good karma+3 votes
ColePowered
ColePowered - - 23 comments @ Concrete Jungle Released TODAY (8PM GMT / 12PM PDT)

Thanks Intese, glad you enjoyed it!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – June 14th

Thanks! Plenty of opportunities to screw over the other player(s)- right now a few are a bit too powerful so I need to balance them!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – May 31st

Thanks! :)
Unfortunately the beta is backers only at the moment, I promised the game wouldn't be early access in the kickstarter as I wanted the final release to be a complete product. I'm aiming for release at the end of summer, it will be worth the wait I promise! Thanks for being patient!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – April 19th

Hehe, well it's certainly coming along nicely! I still have more buildings and content to add but the rest will be variations on systems I already have in place (ie no special requirements like railway lines), so in theory they should be quicker to make. I think it's still on track for a summer release if all goes smoothly!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – March 21st

Yes they do :)

You'll even be able to adjust how fast they drive in the options menu, as by default they whiz around quite fast to give a kind of time-lapse effect. But I've discovered some people think that means they have to hurry when placing buildings, which isn't true, so I'll make it adjustable!

Good karma+2 votes
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – March 9th

Hi Omega!

Thanks for your comment, there's already been a lot of progress on some of your suggestions (especially with the explaination of the game mechanics).

Neighborhoods (now called 'blocks' in-game) are when the buildings of the same class group together- you'll notice if you do this the roads encircle them. Some buildings have the ability to effect a whole block/neighborhood- for example there are cards that give +1 point to all houses in a block.

One thing I've done is make it so you can right click on any card at any time and mouse over to get a detailed explaination of each part of the card. I hope this will go a long way to providing a more thorough explaination.

Also there's going to be a west country playable character- more on that soon!

Good karma+2 votes
ColePowered
ColePowered - - 23 comments @ Concrete Jungle

Hello Juan! Unfortunately I'm not- I've had a composer make some tracks already. Excellent sounds though, I wish you the best of luck!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – Feb 15th

My original target was May. It's hard to tell if I'll make that right now, I'll keep you updated!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle – Feb 8th

They're either tank hangars or flying tanks ;)

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ The Concrete Jungle Weekly Chronicle - Dec 13th

Not really like Sim City but there is city building involved. Puzzle elements but I wouldn't describe it as a puzzle game either. It's a deck building game.

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ Screenshots 26.10.2014

Completely grid based- it's tied to how the game works. I may vary up the actual maps a bit with rivers & lakes though!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ Dev Blog #1

Thanks Tim! Doing my best sir!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ Concrete Jungle

In a way, I'd say about 50/50 puzzle/strategy game. It's hard to categorize it. There wasn't really an obvious category for it here on indieDB!

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ Six O'Clock High

Thanks man. Considering ports to OUYA or gamestick. I'm going to have to see what the general reaction is first.

Good karma+1 vote
ColePowered
ColePowered - - 23 comments @ Six O'Clock Late

Thanks! There are no bombs in this game unfortunately. I wanted to keep it really simple so it's all about the flying. If it's a success I'd definitely consider making a more in depth game, as I've loved working with the WW1 aviation theme.

Good karma+2 votes