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coffins
coffins - - 3 comments @ 39 Days to Mars

As I see, obstacles of game looks like Don't Starve (Somehow). Well, it's definitely interesting. However, what exactly must keep me playing?

For example, in Don't Starve I must keep lighted areas lighted, meanwhile my health, mind or hunger level can fall down and I should plan each day to survive without any loses. Otherwise, night will catch life of player.

Good karma+2 votes
coffins
coffins - - 3 comments @ Midnight at the Celestial Palace: Chapter I

Yep. I think so. Pointed dialogs at the bottom with either arrow or face of current speaker.

The second way is pointed dialogs exactly above heads as now, but with background or any other sign of speech, not interaction message. I actually thought about dialogs in To the Moon game.

Good karma+2 votes
coffins
coffins - - 3 comments @ Midnight at the Celestial Palace: Chapter I

Yaay! A piece of imagination holds place here.

The game looks totally fun and colorful, so I'd definitely play when it's done. :P

However, I don't like output of dialogs by different characters. These white lines above heads and their color looks like you're attempting to hide them from player. Maybe add kind of background (transparency) or dimensions changes to improve output?

Good karma+2 votes