Code_Man is the name insanity is the game.
Huge RTS enthusiast, FOSS proponent and gamedev.
Kinda late but i drank to much that day lol.
20 Years of pure awsome, to another 20 years of awsome.
Im not an s44 dev, i just do the PR for now, or atleast i said i would and do it halfassed.
I Thought about modding bf2 but never got around it and im not going to get into it, if anything id work on a bf2 clone on idtech4, but godddamnit got more than enough to do already.
Its a known problem but UI design is not as easy as it seems, not for techincal reasons but for not having much experience in that regard.
On the plus side since extra UI is client side, people can take it up themselfs to make them and we can offer drop in UI widgets at any time.
Do you have any other sources of information?
The pic looks rather suspicious tough.
The tiberium reactors and techcentre seem hightech compared to the td defences, maybe the gdi powerplants should be retextured to nod style for early campaign missions.
Looking forward to the update.
Sorry for late reply.
The game was released a very long time ago but the current stable is highly outdated and thus was removed, we are working on a new one currently and make a whole installer package hopefully once its done.
Its hard to develop a game with just gasoline and matches btw. :)
Hope the naval will be as fun as in RA2.
2D in all its beauty.
And nice "v2" launchers.
Bit of a late reply.
Dont sweat it man, systemshock is an awsome game and darkplaces is an awsome engine, it will be great so take your time.
I know as a gamedev you kinda have this desire to push out your product and get a bit worried about losing momentum, but this is a timeless classic and the fans are patient im sure.
Keep at it.
Awsome album, i listened to it for hours.
Il love to play this i bet, keep up the good work.
Just to ask explicitly, does it mean we can make free games on it without having to pay anything?
Nice to see this game is still alive, looking forward to 2.0.
Will you guys use ET:legacy, i sure hope you do.
Id sure give it shot then, since the old ET doesnt work well on my sys.
The mod has a nice style to it.
Tough maybe you should switch to zero hour since it seems most people use that.
The graphics are just awsome.
And so the war of the base builders starts!
I love the new launcher, awsome work people, for everything, as usual.
I know im kinda late to the party but act on insanity is really awsome.
Also please add more props to build with the 'enable base props' option.
Wow nice work, you must have worked day and night at this.
Tried it, nice game, tough its a bit hard to manage.
It really needs way more feedback mechanisms and the controls are a bit barebones.
I would also suggest autoheal, atleast for veterans.
But it runs nicely on my old phone and its fairly solid, good start.
Its free right, could you put up the .apks for manual install then?
Looking forward to trying this.
The C&C bible is still valid, there new C&C games dont have anything good to add really.
IFWs are meant to support troops at frontline, they usuall have better firepower and fireports for troops to fire out of.
APCs are just for carrying troops and defening themselfs.
C&C was never made by the original makers of C&C nor can it truly be considered cannon.
I love the campaign, played trough it a couple of days straight in the beginning.
One question: is it safe to update the game without having your savegames ****** up?
Anyway i have a few suggestions.
I love the cabal voice in nod mission 1, im sure he had more stuff said, i think you should use more cabal taunts.
If its possible you should include crates with bonuses such as veterancy and armor etc hidden in some places and maybe extra stuff to discover and use.
The ingame cinematics are too long, usually its too uncontrolled and too boring.
Is it possible for medics and the like to gain veterancy, i saw they did in DTA?
Where did the cyborg commando in nod mission 13 go to?
In the smae mission flying units also dont seem to attack.
Nod mission 8 is too tough, i would say add 3 cleavers to the initial force and 1 or 2 militants for the primary team.
Gdi mission 11 the arty cannon is balls and the flying attack on truck is just brutal.
Anyway keep it up
Damn i want that car bad.