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Hey, thanks for swinging by. I'm a game developer aspiring to improve myself in the art and just keep creating.

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ChaiTae Blog

via GIPHY


A looong day of programming today. Light blue is the stuff I got done.

Stuff I learned:

Jumping:

Its a lot easier to control how jumping works on a button press by cutting three different points

  • initial spring jump
  • in air
  • landing

This way. If you are landing from different points the animation doesn't go funny. This probably should work well for all animations to ensure a good "feel" in game play.

Using a ball instead of a ray to detect the ground ensures a wider ground covered for the character.

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Noob Start

Noob Start

ChaiTae Blog
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