Hey, thanks for swinging by. I'm a game developer aspiring to improve myself in the art and just keep creating.
A looong day of programming today. Light blue is the stuff I got done.
Stuff I learned:
Jumping:
Its a lot easier to control how jumping works on a button press by cutting three different points
This way. If you are landing from different points the animation doesn't go funny. This probably should work well for all animations to ensure a good "feel" in game play.
Using a ball instead of a ray to detect the ground ensures a wider ground covered for the character.