• Register

I like to make stuff.

Comment History
cfarina
cfarina - - 20 comments @ Robot 505

Thanks for playing and the feedback! I have been thinking about the weapon selection a lot along with the current keyboard control.

At first I had it automatically switch to the last weapon collected, but I was afraid that if the player favored the current weapon / automatically switching may obscure the player experience.

You are able to cycle through weapons by pressing Y on a controller (xbox controller) or K on the keyboard. With that said I have been having issues with the keyboard control layout - which I feel leads to many of these issues. I need to re do the directions and perhaps make the controls configurable by the player. Thoughts?

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Devlog & Demo Update 7-12-15

Thanks! I honestly don't know if it's a big deal or not either.. This is all very new to me ;)

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Gudrun dashing

KILLER!

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Robot 505

Thank you!

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Robot 505 Demo Update v0.1.505a

I actually updated again... v0.1.6 : spikes no longer kill, but now harm. also fixed a few minor bugs.

I can't wait for shape shiffters either :D

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Void Raiders - alpha ver.0.3

Woot!Can't wait to play!

Good karma+3 votes
cfarina
cfarina - - 20 comments @ Robot 505 Progress Report

Thanks dude! Hopefully it's as gorgeous in game ;)

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Robot 505 Progress Report

Thanks!

Yeah, agreed. I like the idea of removing fall dmg on first shaft too. I'll have to toy around with this.

I'm most likely going to keep the elevator as is (and perhaps remove fall dmg) and move the starting position after it.

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Void Raiders - unedited gameplay & soundtrack preview

Can't wait to play this! Looks super entertaining.

Good karma+2 votes
cfarina
cfarina - - 20 comments @ Crushers Fixed! (again)

Thank you!

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Crushers Fixed! (again)

S is for secret :) - The real question is, will it be in the same place as the sketch o_O

Good karma+1 vote
cfarina
cfarina - - 20 comments @ 5-15-15 Demo 0.1.5 alpha UPDATE Devlog

First elevator shaft - half way through - on your right - shoot like hell ;)

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Abyss Raiders - Talent tree and abilities preview

I simply can't wait to play! Gameplay looks stellar.

It's interesting how level changes can equate to changes in player mechanics. I have too faced this with my project. It's tough to figure out what to nail down first - to minimize massive changes. Great read. Keep it up!

Good karma+2 votes
cfarina
cfarina - - 20 comments @ 5-15-15 Demo 0.1.5 alpha UPDATE Devlog

Thanks for testing it out!!

Improved player experience is what I'm after :) so it's appreciated for sure. The stunning is by design - it's supposed to alert the player that you should stay away from those guys. Cause and effect. IF you don't you will certainly die. Timing and patience is key when the flying patrols are in sight. I am however reducing the amount of time you are stunned for. Which after a but of testing seem more fluid.

Player movement is always under refinement, so any feedback on this is great. I guess I'm not feeling the "walking on ice" effect in relation to movement. Are you saying the player "slides" or feels as though the player has no traction?

Good karma+1 vote
cfarina
cfarina - - 20 comments @ 5-15-15 Demo 0.1.5 alpha UPDATE Devlog

There are more 'secret' areas ;)

Good karma+1 vote
cfarina
cfarina - - 20 comments @ 5-15-15 Demo 0.1.5 alpha UPDATE Devlog

That is my thinking on the stunning. I feel it can be at times a minor inconvenience or complete chaos. The unpredictability of what could happen, I feel lets you know to stay away from them :)

Good karma+1 vote
cfarina
cfarina - - 20 comments @ Robot 505

Thanks a lot!! Abyss Raiders looks freaking awesome!

Good karma+2 votes
cfarina
cfarina - - 20 comments @ Greed

I faintly remember the beginnings of this on the scirra forums. This looks Awesome!!!

Good karma+2 votes
cfarina
cfarina - - 20 comments @ Daylight Torn

Looking awesome!

Good karma+3 votes
cfarina
cfarina - - 20 comments @ Reliquary [Alpha Demo]

This is awesome thus far. Great movement, artwork, and mechanics! Can't wait to see more

Good karma+2 votes