Hey, I'm Carim, and I'm 15, and learning programming in my own time. I'm pretty skilled with Visual Basic 6, and Visual Basic.NET, and I'm learning C and C# to open up my options. I'm currently working on an ORPG called Iron Prelude, and various other games with a friend. I also do graphic design, and I can pixel art when I want to, and use Photoshop proficiently. I enjoy programming, and making user interfaces. I also like playing games! I like strategy and RPG games, so show me yours if you've got one. =D
Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.
[development] 20/4/12 - general rewriting.
Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...
[development] 12/4/12 - chunks, biomes, and general optimisations.
Showing the new things for this week, including sound effects, scoring, difficulty and downloadable content.
dlc, gameplay, and more.
Just showing the new site -- and the plans for the newer updater.
check out our new site!
An overview of the things to come. Including multiplayer, difficulty, redesigning, and downloadable content!
so, what next?
See what's in store for a few new systems in Crawle...
biomes, chunks, and inifnity!
Showing off the new general Sleepy Studios updater, that'll be used for more or less all future games.
the brilliance of crc32.
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