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Hey, I'm Carim, and I'm 15, and learning programming in my own time. I'm pretty skilled with Visual Basic 6, and Visual Basic.NET, and I'm learning C and C# to open up my options. I'm currently working on an ORPG called Iron Prelude, and various other games with a friend. I also do graphic design, and I can pixel art when I want to, and use Photoshop proficiently. I enjoy programming, and making user interfaces. I also like playing games! I like strategy and RPG games, so show me yours if you've got one. =D

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[Development] 20/4/12 - General Rewriting.

[Development] 20/4/12 - General Rewriting.

Crawle

Some more updates on biomes/chunks, a small revamp to the graphics engine, and several optimisations to the rendering. And, no, we're not dead.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

[Development] 12/4/12 - Chunks, Biomes, and General Optimisations.

Crawle 2 comments

Well, for the next three months, I'll be programming Crawle, mainly. Some things to look forward to involve optimisations, and, finishing off core mechanics...

DLC, gameplay, and more.

DLC, gameplay, and more.

Machina:: Bit.Tron

Showing the new things for this week, including sound effects, scoring, difficulty and downloadable content.

Check out our new site!

Check out our new site!

Machina:: Bit.Tron

Just showing the new site -- and the plans for the newer updater.

So, what next?

So, what next?

Machina:: Bit.Tron

An overview of the things to come. Including multiplayer, difficulty, redesigning, and downloadable content!

Biomes, Chunks, and Inifnity!

Biomes, Chunks, and Inifnity!

Crawle

See what's in store for a few new systems in Crawle...

The brilliance of CRC32.

The brilliance of CRC32.

Crawle

Showing off the new general Sleepy Studios updater, that'll be used for more or less all future games.

Modding Support!

Modding Support!

Crawle

Showing the systems in store for modding in Crawle.