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Making the top 100

Making the top 100

Magnetic: Cage Closed

Just a short thank you for helping us get here, and what the plans for the future are.

Horrible Characters

Horrible Characters

Medusa's Labyrinth

The difference between characters for horror games and other genres. We also talk about why our main character needs a redesign, and what we plan to do...

Remaking the menus

Remaking the menus

Magnetic: Cage Closed

A short reflection on that makes a good game menu, and how we are going change ours from the earlier prototype.

To add or not to add mechanics

To add or not to add mechanics

Amnesia: Silent Hallways - Chapter 1 1 comment

The problem with designing a horror experience: letting the player create their own monsters.

Avoiding the Shakespeare-trap

Avoiding the Shakespeare-trap

Medusa's Labyrinth

How do you write a lovestory without ending up with another Romeo and Juliet? In this uppdate we discuss this problem at length, and give some examples...

Inspiration and Goals

Inspiration and Goals

Medusa's Labyrinth

The project manager and creative director of the game talks about sources of inspiration and the goals that the team has set for themselves.

Pre-production phase complete.

Pre-production phase complete.

Medusa's Labyrinth

The first part of our project is over and we now enter the prototype and content creation phase. Wish us luck!