Did you guys know you guys are in the April '08 issue of Popular Science?! Page 81! They built a BSG flight simulator pod and used your game as the demo.
Congrats!
Did you guys know you guys are in the April '08 issue of Popular Science?! Page 81! They built a BSG flight simulator pod and used your game as the demo.
Congrats!
Awesome, are you guys using goggles or something? Or a wiimote?
Dude! Valkyrie is lookin awesome! I sent you an email btw, check it out.
Great job guys! Very professional! Can't wait to play it!
Hey there,
Saw your excellent portfolio and I am working on a project that would love to have you on board! Sent you an email!
The new Crysis one is great! Check it out all!
Hey all, thanks for the constant support and encouragement! It is very much appreciated. As for not making it to the Top 100 of the moddb.com awards, the truth is we didn't really make any kind of campaign to try and do so, as it is not something we feel should really be a priority at this early stage of our development.
As for the website, it has been down since Saturday for an annual routine maintenance from our wonderful hosts at Multiplay.co.uk! Expect it to be ressurected by Thursday this week.
Well there's no doubt its sexy looking, but any 9mm carbine is notoriously lacking in both stopping power and accuracy. As a home defense weapon it works, sure. But I wouldn't wanna have to fight a war with it that's for sure, hehe.
Regardless, the weapon itself is irrelevant...the model on the other hand, is simply gorgeous.
Very nice model, pity its of one of the worst weapons beretta has ever produced, but still, great detailing!
Awesome stuff! About time you guys struck the commercial irons!
Man, did you guys not let Dave join the team or something? Hahaha he is maaaaaaad!
Aw yeah, awesome work lads!
DLing it now, it's really cool to see you guys continually improving on your work. Very inspiring and motivating to us would-be modders out there.
Anyway, enough talk, let's kill us some god damn Australians! (Sorry Aza)
You bastards! Now I have to re-re-re-reinstall all that Source nonsense again! :P
Haha, just kidding, looks amazing! Great job guys!
Well it is raining so he would be wet.
Nice job!
Great stuff as always! Very excited about this!
Looks fun...
I have a question though, are you more vulnerable when you are in ball mode? The reason I ask is because it seems like it would be much easier being a smaller, more maneuverable minelayer, than it would being a 6 foot tall person with a gun. Perhaps a balance tweak where in ball form you can't take as much damage as when you are running is in order.
Nice, is there going to be a male version? Or is this XX chromos only?
Looking cool...hehe I live really close to Riverside haha...funny that you called it that.
Wow, this one is amazing! Who is the artist?
Lookin cool so far, nice character model!
That's because it's modular, all the Mansfield weapons use a common receiver and trigger housing group to make them more versatile on the battlefield. Also the sighting system is universal for all US weaponry.
Keep up the great work! Next gen modding is in our hands!
Hey man, not sure who to report this to, but it came to my attention today that another mod: "Scars of War," has been stealing artwork. They used the Talon 1-5 Cerberus as their "Tank" concept on the first page of their gallery, and I recognize several other models and concepts from other artists around the internet.
Here's the link to the mod, not sure what they're playing at but it seems odd to me, perhaps something can be done:
Well, as much as I hate to say it, much of the art, possibly all of it, is stolen from other projects and things around the internet. I don't know if this is supposed to be a joke, but you should know that I own a copyright on the "tank" image in your gallery, and I know many of the artists who have done other things on her for other project. Also, you have stolen a weapon render from the deviant art of a member of my team. I'd suggest developing your own concepts as opposed to stealing others.
This is the high rez used to generate a normal map for the in-game view model. The Unreal 3 Engine can however handle an unprecedented amount of polies.
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