A great look into the development process for a brand new indie team. As someone who's been following you since sometime in 2010 or 2011, I'm really excited to hear that you're so close to completion!
Keep up the good work, guys!
A great look into the development process for a brand new indie team. As someone who's been following you since sometime in 2010 or 2011, I'm really excited to hear that you're so close to completion!
Keep up the good work, guys!
First off, the decrease in vision isn't as bad as you'd think. The holes are pretty big, and allow for a reasonable view. While I don't know which armour they based their design off, they obviously took it from an actual historical set of armour. Here's a somewhat less restricted version: Static.robbreport.com
Secondly, yes, there is a point to restricting what the horse can see. The most common and obvious form of this is the use of blinders. These prevent the horse from seeing to the rear and, in some cases, the side, which drastically lowers the chance of them being distracted or spooked by something coming up on their side or rear.
Now, whether there's any point to limiting a horse's forward vision depend son whether you're in the camp that says that horses aren't stupid and won't run blindly into a shiny wall of spearpoints or if you're in the camp that says that warhorses were trained to ignore their fear and just flat out try to murder everyone in front of them.
Mostly, though, I think coverings over the eyes were done to increase protection and probably did have draw back sin battle, because there are plenty of 16th century horse armours without them.
This is far too beautiful to have been put together in Unity. What space magic are you using, really?
Like I said, it's purely personal taste. My tastes run towards clean lines and minimal amounts of furniture, but I know a lot of people love blocky/oversized designs.
Oh man, it all looks so great!
Well, okay, I tell a lie. I don't like the shotgun because it's so blocky, but that's just personal taste, nothing more.
Fantastic update. Really looking forward to the next one.
The animations might be a bit rough, but everything else looks super polished.
I really how you put detail where no one will likely ever see it. That's proper good work.
That's awesome! It's great to see you guys going so well.
The voice acting seems quite over the top (not that I mind). It's all very *dramatic*.
I'm really sorry to hear that. I hope you're coping well.
This sounds awesome. I really look forward to seeing this in action.
That is just mind blowing. I look forward to Kickstarter campaign and the (hopefully) full game!
Beautiful. Absolutely beautiful
This looks awesome, dude. DP is a really underrated, really awesome engine.
It's an interesting art style, for sure.
I would love to see the AI use cover at the very least, and covering/suppressive fire would be a great bonus.
The rail on top looks odd. Why use it instead of the picatinny rails on the rest of the rifle?
*has aneurysm trying comprehend the concept*
The game just keeps looking better and better.
Awesome that you made your target. I'm looking forward to seeing what you come up with.
Oh god, I'd forgotten SoF2 (probably because of number 3). It really does have the best damage model.
This is starting to look good.
I hope this is in .300 Blackout or .338 Spectre, for maximum suppressed ability.
Excellent news! I thought this game was all but dead, but now it looks like we're still going to get the best looking DP based game yet!
Something about them looks unnatural. The textures look fantastic, though!
Simply amazing.
Cahir
Jonathan joined
I'm a casual gamer and not so casual writer, specialising mostly in stories for FPS, be they past, modern or futuristic, but with an interest in writing for medieval themed games and mods. Give us a bell if you're ever need in need of a writer, whether it is to flesh out a plot, write a script or even just some basic editing. I'm always happy to help.