Writer and PR Manager at Lemon Curd Studios, currently working on the Cateau project. Responsible for managing Lemon Curd Games website and social media as well as responding to inquiries, aside from my ordinairy writing duties.
The Lemon Curd Rises
Greetings! It's sure been a while, and you'd be forgiven for expecting this post to be covered in cobwebs. Fortunately as this is the internet, spiders have difficulty getting their web all over the place.
All joking aside, we're nearing the end of the current semester, and we'll be finishing up our respective coursework over the next week or two.
What that means in practical terms, is that we'll be getting more work done on the game. In brief, there'll be refinement of character presentations which in turn allows us to remove the text describing character reactions, resulting in a more concise narrative.
As this will be taking place during the summer holiday, we cannot promise regular updates on this page, or that we'll even succeed at completing the improved version. I guess we'll all have to wait and see, don't we?
BusinessCasualSauron, PR manager
Our website: Lemoncurdgames.com
Tomorrow, on Thursday the 22nd of March at 13:15 CET, our presentation will be streamed live at the following website: His.se
We hope that you'll tune in and enjoy the show!
BusinessCasualSauron, PR Manager
The Lemon-like Light at the End of the Tunnel
To say that this has been a busy week would be an understatement of criminal proportions, but we've finally finished creating the elements for the game, ready to be implemented into the final version over the next few days. Good thing too, as the deadline's coming up!
On Thursday we'll be holding our final presentation as a part of this course and project, which unless things change in the next few days, will be streamed live. Updates on the matter will be published before then.
You might wonder what that means for the release version of Cateau? All we can say for absolute certain is that the game will be released to the public, but we have yet to set a defined release date. Again, updates on this will be published in the near future.
A bit of a dense read this one, but there'll be a more bite-sized message later today!
Writing - It's a Thing That We Do
While writing isn't as aesthetically impressive as graphics and music, it's nonetheless a major component. If you'd like to familiarise yourself with our wtriting process, please see the article linked below:
Art, Before and After
A brand-new article's up on our website, find it here:
Fully Featured Prorotype Trailer is Now Live!
Bear in mind everything is work-in-progress. For example, the text has not been finalized or even proof-read.
Our website: Lemoncurdgames.com
There's more than one way to colour a cat.
Take a look at more concept art from the later stages of "Donny"'s development at the link below:
"Don, Cat Don."
It's about time that we introduced you to a new cat, isn't it? Well here is the second of our three cats, code named "Donny". "Donny" is the boss of the street and knows it too.
See the image and get a brief insight into the design here: Lemoncurdgames.com
Here's something to cheer you up on the dreariest day of the week, a music trailer featuring the full main theme of Cateau! Take a break from your weekly drudgery and give it a listen here:
The Saga of "Chub" Continues!
Read the article here: Lemoncurdgames.com
In other news, our website has just a few hours ago hit the 100 unique visitors milestone! While hardly world-shattering, I'd like to thank everyone who has dropped by.
Here's a small development insight into the character "Chub", featured in our company logo as of the time of writing.
Our very first teaser trailer is up! Featuring a new piece of concept art as well as a segment of one or our soundtracks. Please be aware that the soundtrack is work in progress and has not yet been mastered.
Homepage is now live! It's only in Stage 1 but now you can access it to view news, get in touch, learn more about us as well as find other social media at: