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I've been working on a brand new mechanic that allows building complex structures within the game. Hope you guys enjoy it :)
teaser video - fps puzzler
It's been a while since my last post here. I've been trying to improve my animations and create some improved visual FX and mechanics for "The Spiral...
procedural lightining
It's been a while since my last post. I've been quite busy. more than creating directly, I've been studying and trying to come up with interesting ideas...
the boss-puzzle concept
Some news and updates of the project, as I've been moving to UE4 and implementing new features.
updated ue4 project and plans
3 weeks of evergreen development now !! I've been pretty busy between modelling my own assets and learning unity. Hope you guys like it !
testing and learning
I decided to start a new project just a few weeks back
a very green fpp
"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.
achieving the impossible
so, what is it that could improve a game's art ? What separates good art from bad art in a game ?
what it takes to make better art
Have you ever wondered why are some games popular, and some are not ?
the pursuit for popularity
For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious...
what makes a game desireable
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