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I am an audiovisual artist and founder of Fluxscopic Ltd.

Comment History
briancullen
briancullen @ Voxels to pixel art programmatically

Thanks for the info, I look forward to seeing how it all tuns out. - b

Good karma+2 votes
briancullen
briancullen @ Voxels to pixel art programmatically

Hi. you should use Qubicle to make your voxel art and export it as an FBX then import it straight into Unity. It's very fast and easy to edit voxel designs with it and should save your artist suffering burnout. I just started using it for 3D objects in my game to retain a pixel art aesthetic and I'm loving it. Hope this helps - Brian

Good karma+1 vote
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

Thanks for playing. If we bring MSV to full production there will be loads of improvements in gameplay, graphics, UI and controls - we will also release a beta demo some months before launch. Take care - b

Good karma+2 votes
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

Hi - thanks for playing again. Weird - the squirrels and the squirrel death screen don't seem to have render correctly for you - they shouldn't be invisible. What OS are you playing on? Ah PC - it was in you let's play title. Not sure why this happened to you - early demo issues : (

Update: Just downloaded from IndieDB and didn't have the "invisible" squirrel issue. I'll keep an eye out as to why it may have happened though - it didn't occur in other let's plays either - you might try downloading the demo again - your save should remain intact. - b

Good karma+3 votes
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

Thanks for checking out my game. I will be adding a more indepth tutorial section soon. In the meantime, here are a few tips: (1) You should speak with Jack's family - they will give you quests. (2) If you run through the lightning leader it will strike but miss - do this 3 times and it will go away. (3) Leave the yellow cursor over any item in the inventory to make it Jack's currently selected item (also visible in the bottom left corner). Some items are throwable - hold T to throw items. Hope this helps - I'll add more sign positing and slow down the headache counter in the next update too - thank for playing and I'm glad to see that you dug the intro. - b

Good karma+3 votes
briancullen
briancullen @ presskit() now available on Indie DB

Just published a presskit for Mayhem In Single Valley : )

Indiedb.com

Good karma+1 vote
briancullen
briancullen @ COG is now on Steam Greenlight

Hi Guys, you should add a link to your GL page at the top of this article so visitors can vote more easily. Good luck with the launch!- b

Good karma+2 votes
briancullen
briancullen @ Totem Teller - 2016, All Told

Thanks for the info. Good luck. Really looking forward to how this develops.
- b

Good karma+2 votes
briancullen
briancullen @ Totem Teller - 2016, All Told

Really beautiful visuals guys! When might we get a demo?

Good karma+2 votes
briancullen
briancullen @ Space Jammers launches on Kickstarter!

Game plays great - good luck Sorob!

Good karma+1 vote
briancullen
briancullen @ Sell your game on DBolical

Cheers - nice one!

Good karma+1 vote
briancullen
briancullen @ Questica

Great posts - I wish I had your coding chops - b

Good karma+1 vote
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

Thanks so much for playing and your feedback. You can map whatever gamepad, keyboard inputs etc you want - no XPadder needed. When you open the unity application/game you get an option for setting screen resolutions, in that window there is a tab labelled INPUT. Click this tab and all the controls for the game are listed, click a move, for example JUMP, then press the button on the controller you wish to used instead of the default input. Unity will save the inputs changes you make for the next time you play too. Let me know if you have any other comments - great to get your feedback especially at this early stage. Cheer - b

Good karma+1 vote
briancullen
briancullen @ Mayhem In Single Valley: Demo Windows (v1.2.6)

If Jack takes his meds the audiovisual distortion disappears. If Jack's medication level reaches 0% he drops dead : ( The meds level system works like a death timer. It makes navigating obstacles more difficult, adds sense of urgency to proceedings, and gives the game a resource management element with regard to conserving the meds to stay alive. I think I will put a meds level meter in the HUD rather that within the stats menu for the next demo update. Thank you for playing and your feedback - b

Good karma+3 votes
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

I was delighted to see the feature post when I checked my account this morning! I threw up the demo soundtrack as a bonus for those that were interested in my game. I'm blown away by the support you've given it here. More than appreciated. - b

Good karma+2 votes
briancullen
briancullen @ Mayhem in Single Valley OUT NOW!

Thank you for your kind words - working hard to get it to full production. More news coming soon - b

Good karma+2 votes
briancullen
briancullen @ Welcome to Single Valley!

Thanks! I've been trying to improve my pixel art skills on this one. The trees were a pain and took me a few attempts to get right.

Good karma+1 vote