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brazilianniceguy1982
brazilianniceguy1982 - - 1 comments @ Ostriv

Those automatic built paths are the result of erosion caused by traffic since people prefer the faster route to their destiny. I got it. Then I think they should pop up as mud paths and slow traffic instead of those paved ones that improves the speed up. As it turns to mud, people should avoid it and find a new fast route that should be walking beside it. As they do that, the mud path should get wider. A village center would became a mud pit e.g.
Public.iastate.edu
Paved paths should be built at high costs of both workforce and resources. It might add an interesting dynamic and realism to the game, players will avoid packing buildings at the beginning and since they build pavement they will be able to get back and fill the gaps left between buildings.

Good karma+4 votes