See my comment^
It's not early access. You both get a portrait drawn and customized for you AND the chance to test with developers. All preorderers get to play a month earlier than Early Access anyways. So the $200 is early early early access + a custom portrait.
The only reason for this is so we can limit the amount of customized portraits we have to draw and so we can get feedback from a small amount of people. They won't have any advantages at all.
PS. The portrait thing is also really cool. You're getting a custom portrait modeled after your face :)
Hey Kaizokuroof!
We're going to announce a release date VERY soon. Needless to say, you're going to get access a good month-ish before the other preorderers if you buy the Founder's Pack, and 2 months before Early Access.
The best reason to preorder isn't to play the game this early, but rather to have a very solid impact on the development. Every piece of feedback you give will help us a LOT. You'll also be able to play with our other Founder's pack owners.
Thanks!
Brady Welch
Hey, I answered you on the greenlight page, but here's my reply!
1) Nope! If we did so, the main server's population would drop off tremendously. We are open to discussion, though.
2) The game doesn't have premade quests, your friends make the "quests". For example, people will commonly create bounties on a person, announce some trade opportunities, etc.
3) Yes, they lead to the underground realm. I'll post screenshots of that area once the graphics for that are completed.
4) Yes. More on that later.
Ultima Online was a heavy influence!
The lighting helps a lot to accomplish that.
Patience young grasshopper.
Not too much, don't worry. We want it to be accessible for all the people who want to play it. Unfortunately since it requires a pretty intense server, we need to fill those costs somehow. We have a few tricks up our sleeve to reduce costs for the users :)
That's exactly what we're going for! It's soothing and gentle when you want it to be, has lots of raw creativity, and has the ability to be frighteningly adventurous and intense when wars break out between villages.
There have been tons of updates. Check my blog.
Jungletoe.tumblr.com
No idea what the release date will be yet. Dwell is our only project, so there is no "next work" :)
Possibly. We're looking into the options at the moment.
1) Yes
2) A lot of the graphics are placeholders
Our first priority is to get a fun game for everyone to enjoy. This means that we'll need to spend a fairly long time in development, unfortunately. We don't have any expected "release" dates, but we're trying to be as transparent as possible in the development of our game :)
If you look closely, those are already new sprites. We also have character customization choices incoming soon ;)
Thanks dude
Of course I remember haha.
And thanks!
Yeah, it will be back up in 1 minute (we're transitioning hosts). There is currently not a way to test besides applying for a tester's account. A Linux build will be available eventually, but not at the moment (however, it works fine on Wine as a temporary solution).
Our current time periods are Stone Age -> Iron Age. What this means is that all primitive technologies will be available, while also allowing some of the later technologies from the Roman Empire to appear. There will not be any "modern" period since guns, cars, and all that jazz would not work properly. However, we are going to add projectiles in the form of catapults and bows/arrows.
BradyInstead
Brady joined
I'm currently developing "Dwell", an indie 2D sandbox game which focuses around wilderness survival and village creation. I program in C++, but am experienced in Java and numerous other languages. My favorite libraries include SFML and libnoise. I also do pixel art.