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Comment History  (0 - 30 of 86)
boolbada
boolbada - - 86 comments @ CSV <-> STR converter and STR merger

I found a few problems while using this program for GenEvo translation. This util is out of date, please visit Github.com for the newest release.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Highwayman

Not really, it is from a WW 1 mod that is canceled!

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Queues

Ooh lovely, it looks sorted now

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Over Powered Mod

I already have my engine updated but it has nothing new, I decided to hold until I add something :)

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r018+2 (for Playtest-20170923)

Very strange, I uploaded twice but still doesn't work. Must be some problem with moddb.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ OpenRA

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

Good karma+2 votes
boolbada
boolbada - - 86 comments @ OpenRA

Probably yes, they have RA2 repository in the OpenRA git.

Good karma+3 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r018+1 (for Playtest-20170902)

Fix released (r018+1)

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r018+1 (for Playtest-20170902)

Thanks! I'm really short on time, I guess I'll fix GI crash first.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Strategy Center

That's cool! I want this in my mod too xD

Good karma+4 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r016+1 (for Playtest-20170722)

While OpenRA supports Linux, OpenRAModSDK doesn't seem to support Linux. I think you have to compile my mod from source:

Github.com : and copy the mods directory in this zip.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ OpenRA - Generals Alpha - Intelligence Support Pow

Chinook looks to be moving on the ground? I hope my DockManager PR makes it into the engine and it will be much easier to make custom docking actions. MW by CombinE took just my DockManager to make his own docking stuff, too.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Over Powered Mod r016+1 (for Playtest-20170722)

I made AI build the superweapons just hours ago! It will be released around this weekend.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r016+1 (for Playtest-20170722)

Thank you, I released the hotfix for this.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Rule based AI attempt

Of course, they provide me something to look at but they aren't starting points.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Rule based AI attempt

They are no good for me.
1. Script parts are useless, they define build orders and unit compositions.
2. Engine parts are useless, they rely on BWAPI and not in C#. Porting their meaning is just as difficult as writing from scratch.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ AI development effort

I do a similar thing but doesn't work well. First of all, there are many fields and which expansion to choose. Second, it doesn't consider terrain that it will expand behind the cliff that harvester will have to go a long way. Reality is tough :)

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Super-sonic Aircraft

Embarrassing, I'm the casual modder xD

Good karma+1 vote
boolbada
boolbada - - 86 comments @ AI development effort

I'm aware of them. SC is easier in some sense, it is easier to determine where to expand because there's mineral there and the only good place to expand is at the center of those minerals. Then there are ramps that allow the AI to find defensive positions easier while C&Cs; series are intended to play in open place.

The problem with C&Cs; is that MCVs are the core of the gameplay and it keeps moving from place to place :)

Good karma+1 vote
boolbada
boolbada - - 86 comments @ AI development effort

Indeed :) If I can make a non-cheating AI that can beat humans then I'd be a star (not possible haha)

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Over Powered Mod r014+1 (for Release-20170527)

Lua AI seems to be very difficult to overcome. I discovered many bugs in Lua script after the release. I'll overcome that though...

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r014+1 (for Release-20170527)

I fixed the urgent Lua scripting error. I'll get my hands on other stuff later.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r014+1 (for Release-20170527)

+1 hotfix has the files needed to fix it.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r014+1 (for Release-20170527)

Oh yeah, Now I remember that I need to modify stuff in, OpenRA\lua
not just .exe and .oramod

At this point, I think I should go for independent distribution.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Over Powered Mod r013+2 (for Release-20170527)

Not intended! I'll take a look.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ New hero unit for Allies

Floater is planned, Mutants need something anti-naval!
But no flying ones. My initial idea is to make them something like GLA that have no air unit. That might change if I come up with an interesting idea, though.

Good karma+2 votes
boolbada
boolbada - - 86 comments @ Super-sonic Aircraft

Since the trait I only look at the activities, yes, until it runs out of ammo.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Super-sonic Aircraft

That's because in C&C Generals casual players didn't know how they worked exactly. If Aurora had a designated target it was INVINCIBLE. Then after delivering its payload, it became vulnerable.

Good karma+1 vote
boolbada
boolbada - - 86 comments @ Aegis Logic

RA2 Aegis targeting implemented! But it is a ground unit this time.

MLRS was in tier 2, which was the same as artillery. I decided to make it a tier 3 unit. As RA2 Aegis Cruisers, after firing one shot, it switches target. If a target is designated, it will focus fire on the target.

Good karma+1 vote