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BMWAG65321
BMWAG65321 @ Centered HUD v1.1

Unfortunately, yes. They're vanilla other than the X/Y coordinates. If you use sleep/thirst mods, you'll have to replace the lines in those mods with the coords from this for it to look as intended. Lines in sleep are 207, 209; Thirst is 213, 215.

Good karma+2 votes
BMWAG65321
BMWAG65321 @ SMOD Elite [OBSOLETE, DOWNLOAD STANDALONE VERSION]

That did it! Thanks man!

Good karma+1 vote
BMWAG65321
BMWAG65321 @ SMOD Elite [OBSOLETE, DOWNLOAD STANDALONE VERSION]

For me, it loads for a second then crashes giving the error "Extra App ID set to 320, but no SteamAppId"

Tried Outbreak .98c and Redux v8 for *****, same error but the ID is 220.

Good karma+1 vote
BMWAG65321
BMWAG65321 @ Centered HUD v1.1

Pushed a small update, hopefully the minimalist compass is close enough to what you desired.

Good karma+1 vote
BMWAG65321
BMWAG65321 @ Centered HUD v1.1

Not with a nice background. That was what I originally planned, then I saw there aren't offsets for the background.

Good karma+1 vote
BMWAG65321
BMWAG65321 @ New release schedule!

Oh man, it's been a while since I looked at the old screens, I forgot how beautiful it all is. Godspeed not getting a Mordeth! lol

Good karma+4 votes
BMWAG65321
BMWAG65321 @ "Realistic" Suppressors

So, those numbers are modifiers to base values and get applied to all guns equipped with a suppressor? Pretty amused by other people calling this unrealistic. Suppressors do not reduce bullet velocity they, at most, add an unnoticeable bit of velocity that can't be seen by most ammo's standard deviation in velocity between cartridges. Suppressed guns in games doing less damage is based on PVP balance, nothing more.

bullet_hit_power_k = 0.9 | bullet_hit_power_k = 1
Correct, bullets do not lose kinetic energy simply by going through the can.

bullet_hit_impulse_k = 0.8 | bullet_hit_impulse_k = 1
Correct, as there's no reduction in joules the target receives. Ragdolls should respond the same regardless of suppressor.

bullet_speed_k = 0.9 | bullet_speed_k = 1.05
Nope, should be 1, not 1.05.

fire_dispersi [no mention of change on page]
Should be 1. Usually they do nothing for accuracy but slightly change point of impact.

cam_dispersi [no mention of change on page]
cam_dispersion_inc_k
Can be higher or lower depending on gun. Pretty much all modern rifles use either a comp, brake, or a flash hider. If you replace a flash hider with a can, should probably be .75 to .9 because of added weight. If replacing a comp or brake, should be 1 to 1.3, as you've replaced something that reduces muzzle climb with something that reduces sound. So yeah, no way to easily do this. Leaving recoil unchanged [at 1] would be a good middle ground.

Good karma+7 votes
BMWAG65321
BMWAG65321 @ S.T.A.L.K.E.R. Anomaly

If someone could point me to where the textures for the new exo models are at, I'd like to try my hand at making them more visually distinct from each other. They might not be up to par, but damn it I want to try.

And a bit of feedback: Playing 1.4 and using the debug spawner, I couldn't seem to find a weapon that would allow me to load the 7.62x54R level V AP cartridges. [I think it's 7N14?] And I assume it's intentional only the the M98B will shoot .338 DU. Also, I'd like the Monolith to have a least a few AK's. Personally I'd like to have basically all of them available, though I think I get where you're going with things so I'll say the 100 series only would be a good compromise, of course given you guys like the idea.

Good karma+1 vote