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Founder & Lead Artist at Devcon One

Comment History
BM_Eric
BM_Eric - - 14 comments @ Void Raiders

its extremely hard to see where walls are
also please get rid of that loading text that goes over 100%

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

Hello Guys, the Project is currently on Halt due to a lack of funds and manpower, and chances stand low that it will be continued. Thanks for your support, very much appreciate it!

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ SMGs and endurance

Good to hear your input guys! We think its all about the numbers and balancing, and there will be a lot of testing, and if it does not work out, it will be changed accordingly. Arm fatigue would kick in at a rather long time standing still and aiming at a spot, and when it does, it will just start draining endurance aswell, not prevent you from aiming.

While the endurance mechanic promotes a more tactical movement, it also promotes camping a little, and this just counteracts that a bit. Its no huge gamechanger, unless you want to camp a single spot for a long time ;)

Theres a lot of time for iteration on it, and nothing is set in stone if something should not work out as planned. Walking will either drain no endurance (But regain none neither) or drain it just very slowly. Don't worry, we are not going to glue you to the ground ;) Its all about having a fine balance between advancing, taking risks and observing/aiming, to not make the game a camp or a run and gun fest.

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market weapon camouflages

Camos act as a prestigious achievement. You can see on the
camo category how far the player progressed with his weapon.
(Ex. Level 1 -Desert, containing several sand camos)
(Ex. Level 5 -Forest, containing several green camos)
So it is vital that you have to unlock them for each gun individually.
There will be random camo drops however, the higher the category the higher the rarity, and those will be shared on all weapons but you have to reach the category with a weapon to use it of course. (kills, headshots)

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

Not everything at once, pal :P

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Head up display preview

Hello Hammer

The post effects will give it more of a heads-up display look, adding slight texture and dimension.

Good karma+1 vote
BM_Eric
BM_Eric - - 14 comments @ Weekly Update!

Glad that you like our art.
If I had to give a date, it would be around 6 months from now, but
thats no promise! Depends on how many maps we can/want to give out at that given time.

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Weekly Update!

Thanks! It's no actual UV problem, it is a diagonal stripe pattern that is viewed from a sharp angle :)

Good karma+1 vote
BM_Eric
BM_Eric - - 14 comments @ Catyph:TKE revealed

Interesting

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

We will definitely put the game on Greenlight aswell

Good karma+4 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

We will have normal matches (just as you are used too from other FPS - varied gamemodes, twitch shooting ..) but also have an alternative ranked queue, where you play in a smaller team (preferably with friends) in a more tactical fashion.

Good karma+3 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

We try to have something for everyone, but we are going towards squad sized engagements (best suited for a couple of friends) in general.

Good karma+2 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

Thanks for your feedback so far!
@Chalker - More towards arcade
@Sulieman - Yes, our reference here is TF2
@Cnaff - There will be high damage income, and we aim for interesting
and active environments
@MrXiskov/tornadomad - There will be a more arcade-like weapon mechanics. which willbe pretty complex nevertheless. Currently we are against bullet drop as it makes weapons a lot less direct and seems to be affected a lot by latency, increasing this factor again, and we want
a really clutch weapon feeling.
@ChickenTheThird - ADS are confirmed, we look into the rest, but no promises! The "real" scope effect should be no problem and we like that aswell.

Good karma+3 votes
BM_Eric
BM_Eric - - 14 comments @ Black Market: Nemesis

Hello IndieDB! Which features would you like to see in a multiplayer only fps ?

Good karma+3 votes