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Blue Lamp Studios was “founded” in 2018 in mid-September. The developers share one single goal, to create entertaining games/apps with a global impact. We are a fresh studio, but we have already built an engaged community through some events that we attended

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Update #3 - More visual updates and polish

Update #3 - More visual updates and polish

Rise of Zoulth

We worked even more on our UI, added animations and effects to it, we started working on our Player HomeBase scene, and also created unit selection along...

Update #2 - Creating our UI and a new level

Update #2 - Creating our UI and a new level

Rise of Zoulth

We decided to finally start working on our UI (User Interface). We searched and took inspiration and pieces from a lot of stuff and came up with a basic...

Update #1 - Reworking our path system

Update #1 - Reworking our path system

Rise of Zoulth 1 comment

After testing our game with people, we received some good feedback and decided to completely redo the way the player's troops follow their path.

Introducing our game, Rise of Zoulth

Introducing our game, Rise of Zoulth

Rise of Zoulth 2 comments

It's a tower offense game, with a top down view, 3D, Single player for Windows and Mobile.

Modeling: Polycounts and Optimization

Modeling: Polycounts and Optimization

Rise of Zoulth

Almost every major game released theses days is made in 3D or uses a heavy amount of 3D assets. For our small indie studio we want to make all assets...