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Long-time mapper and indie game developer.

Comment History  (0 - 30 of 182)
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

I post updates weekly on X/Twitter:

I am currently making a new E3M7, with the old one being folded into E3M8.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Thanks for the update. I always test in DOS, so usually weird bugs like that are port-related.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

This is an intended shortcut for people who know how to TNT-jump. There are others ones, but they don't cut out as much as the Urban Decay example. The exit button was originally key-locked, but I've removed speedrun impediments like that over time.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

v2 isn't done yet. v1.7.9 is available in the Files list.
Moddb.com

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

That's made clear in v2.0. I didn't have time to incorporate a lot of story elements in the previous versions, but this time around there's a lot more for people who want to go digging. All the story and lore stuff is still going to be optional but should fill things out for those who desire more substance.

Good karma+3 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish v2.0 Summer 2023 Update

No release date yet.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

I'll leave this to someone else since I don't want to work backwards. Jumpscares (like the one from the old Black Tower) are already gone from the v2.0 iterations of the levels.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish v2.0 Summer 2023 Update

No, it won't be done that soon. I've had to deal with some stuff (after I made that estimate last year) that's higher priority than my multiple gamedev hobbies, but progress is still steady. Episode 3 has also gotten more drastic changes than I originally planned (with E3M2, E3M6, and E3M11 being essentially brand new), which has also eaten up some extra time. Episode 4 already has 2 completed maps and 3rd that's mostly done. Ideas I originally had floating around for Ep4 were used for the E3M6 & E3M11 redesigns.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

I think I may start doing that (requiring an account to view tweets is a relatively recent development). I've also been working on an original FPS a lot more recently, so there hasn't been as much on which to report. When I start to dig into E3M5 I'll try to post an update on both here and Twitter.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Currently on a break to do some modeling for an original FPS game that's still in the early stages. I recently did a run through DW on Extra Crispy for testing, and next up is the revisions for E3M5 (Duck & Cover).

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

It is compatible with the original game running in DOS and does not add new art/sound assets, so it will work in any port that accurately runs the original game. For that reason, it should work in DOS, Raze, NBlood, Fresh Supply, GDX, etc.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

What port are you using? I've haven't run into these errors. The expansion works in DOS so most errors are installation or port related.

You may want to check the installation instructions in DW README.txt to make sure everything is set up correctly. That green cultist thing is an error I've never seen before so it sounds like a port issue, almost like it doesn't have the Plasma Pak elements enabled.

Good karma+3 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

On what version are you playing?
In v1.7.9 you need to open the outer door by shooting an octagon-shaped switch near the ceiling (above the door). The inner door requires the Dagger Key.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish 1.7.9 • Updated 1-12-21

Yes. Anything that can run the original game can run DW.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish 1.7.9 • Updated 1-12-21

That entire section has been replaced in the upcoming v2.0. Thanks for the notice, though!

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Still working on it when I have the time (between family and an original FPS that's in early development). I post a lot more frequently on Twitter: @BloodDeathWish

Recently, I have been updating E3M4.

Good karma+4 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Thanks! There's still a lot left to do but I'll finish it eventually.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

I've never heard of that before. Does it happen if you try to load it individually as opposed to through the campaign? I don't use any custom assets so I don't know what could cause a problem like that.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

You can't select the maps individually from User Maps - you need to load the INI file.

DOSBOX
Place all files in your Blood directory. Navigate to your blood directory in DOSBox, type dw, hit enter.

BLOOD: FRESH SUPPLY
Put all the DW contents in their own folder, and place that in: Blood > addons. When you start FS, go to Options > Manage Addons > Death Wish

NBLOOD
Place all files in your Blood directory. Choose dw.ini from the launch window when you start nblood.exe.

BUILDGDX
Place all files in your Blood directory. Set path to Blood folder. Under New Game, go to User Content and select "dw.ini"

RAZE
Place all files in your Raze folder. Drag and drop dw.ini onto raze.exe. The game will start up like it normally does, but now the Death Wish episodes will appear under New Game instead of the original episodes.

Good karma+3 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

That's the plan! I'm implementing a lot of changes I didn't have time to make in the past, so the upgrades to the old content will be more significant than in previous updates.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

The door to 102 is a simple event trigger used I in dozens of other places, so I'm not sure why that wouldn't work unless nBlood did something to the Black chest item. For the 2nd issue, it sounds like you're jumping over the Life Seed, since it's just a simple placement (Mapedit doesn't allow respawning items).

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

This update is enormous so it's taking extra time. :)

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Enemy invincibility is a FS-exclusive bug (I'm not sure what causes it). The v2.0 version of DW won't be out until next year.

Good karma+1 vote
Bloatoid
Bloatoid - - 182 comments @ Death Wish v2.0 Progress Update

No, they won't work (entirely). I believe the save system in Blood works by saving a copy of the entire map with the changes you've made during gameplay flagged in the file. Because of this, any changes to the map you're playing won't show up, but they will in the NEXT map because it's loading a new map file.

This update isn't like the others I've done in the past. Every map is getting big improvements + new story elements through special items and a few other things.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish v2.0 Progress Update

It should work on all the ports just like v1.7 does.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish v2.0 Progress Update

Episode 4 will continue to use vanilla-only assets, so stacking mods on top of the DW expansion will still be possible. The Extra Crispy mod (for Fresh Supply) works on top of DW, for example.

Good karma+3 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Place all files in your Raze folder. Drag and drop dw.ini onto raze.exe. The game will start up like it normally does, but now the Death Wish episodes will appear under New Game instead of the original episodes.

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

It sounds like the setup for everyone's game isn't the same. Are you all playing with version 1.7.9 (most recent update) and using the same port?

Good karma+2 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Glad you had fun :-)

I'll return to making the new episode once I have more revisions completed on the old maps. I think it makes sense to take what I learn during the revision process and apply it to creating new maps rather than finishing episode 4 and working backwards.

Good karma+3 votes
Bloatoid
Bloatoid - - 182 comments @ Death Wish for Blood

Nothing this year. Originally, I was going to have a release in October 2021 but life happened and I couldn't work on Death Wish for about 12 months :p

I'll have to make a decision as we approach October 2022: If I'm really far from finishing Episode 4 at that time, I may release the original 3 episodes as version 1.8. If I'm making good progress on Episode 4, I'll just wait until it's done and release it all at once. Episode 1 has already been updated and I'm several maps into updating Episode 2. Episode 4 has 2 completed maps + one halfway complete.

Many maps are receiving big changes, so I can't make an accurate estimate to completion at this time. I'm attacking all the weak points in an effort to keep quality at a high level across the set. For example, the first 2 boss maps have been given overhauls, and the transition maps are being heavily modified to distinguish them further from the ones on which they were based.

I'll be keeping my Twitter feed loaded with updates as the project progresses: @BloodDeathWish

If you have any feedback/criticisms/suggestions you can message me there or reply here (I only check ModDB periodically).

Good karma+4 votes