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MaxRamirez
MaxRamirez @ Raindrop Tactics

It is more action based, though there are some elements of horror, specifically at night.

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop Tactics

Hey thanks Leon! I am also upset that we never continued working on Raindrop... it just wasn't sustainable for such a small team. Hopefully one day it will happen! Thanks again for following!

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop - Tactics

Hey thanks! Yes, there will be stealth/rogue-like mechanics, though currently the AI framework isn't fully setup and still in beta.

Good karma+3 votes
MaxRamirez
MaxRamirez @ Research Institute

Yea

Good karma+1 vote
MaxRamirez
MaxRamirez @ Raindrop

Never!

Good karma+3 votes
MaxRamirez
MaxRamirez @ Raindrop

We are considering pushing for a more open world game.

Good karma+4 votes
MaxRamirez
MaxRamirez @ Hotel Courtyard

We had to rush this prototype environment for the teaser. It's not a final version.

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop

Thank you!

Good karma+1 vote
MaxRamirez
MaxRamirez @ Raindrop

Cool video, thank you for your support!

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop

Thank you for the link, we are looking into it further.

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop

Yes we can, and we are planning on doing so.

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop - FAQ

Well, you are entitled to your own opinions, but we are working hard on at least fleshing out the game play mechanics, rather than designing levels endlessly with no purpose. Regardless, nothing is set in stone at this point, and you can expect things to somewhat deviate down the line. However, once we have more content, and working samples, you might change your mind, for I'm merely paraphrasing some large scale ideas.

Good karma+1 vote
MaxRamirez
MaxRamirez @ Raindrop - FAQ

Thats a very good question! Raindrop will no longer be a mindless shooter in where you quickly run through linear levels. Instead, the gameplay will consist mainly of survival, action-adventure aspects, and some minor combat elements. It will be similar to Penumbra, Resident Evil, and Myst, but the player will be a lot more creative when solving puzzles and taking down enemies.

Good karma+3 votes
MaxRamirez
MaxRamirez @ Raindrop has gone indie

Yes, that is roughly what happened. A previous team member attempted to port the mod to various engines, while posting media without approval.

However, that is no longer an issue. The current developers of the game are the original core members from the mod.

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop has gone indie

Yes, both Nihad and I are working on Raindrop collectively.

Good karma+4 votes
MaxRamirez
MaxRamirez @ Raindrop has gone indie

This would be the second and last time.

Good karma+5 votes
MaxRamirez
MaxRamirez @ Raindrop has gone indie

We've ceased development for the Source Engine, not Unity3D.

Good karma+12 votes
MaxRamirez
MaxRamirez @ Teaser Media + Long-Awaited Status Update

The post you are commenting on is outdated and unrelated to our new indie game. Check out our new profile at Indiedb.com

Good karma+1 vote
MaxRamirez
MaxRamirez @ Raindrop

More media coming soon! Check out our indie profile: Indiedb.com

Good karma+2 votes
MaxRamirez
MaxRamirez @ Raindrop

Soon! We promise!

Good karma+3 votes
MaxRamirez
MaxRamirez @ Raindrop

I agree with Nailivic, I poured my heart and soul into this mod from the start. In fact, I remember when I didn't even know how to model low-polygon assets for the Source Engine, but I learned quickly by following in MasterDonut's footsteps. The project seemed overly ambitions, but thats due to the fact that there was a lack of man power, and soon after that, motivation. If anything, I believe that we should "re-design" Raindrop to be released as a smaller Source mod, being that we still have a good chunk of maps and props completed. In my honest opinion, since I have been playing mods for the past 7 years of my life (and making games for 5 years), I think that the players and followers should be dynamically involved with the development of mods by sharing and inputting ideas, but sometimes Dev's get stubborn, due to their enlarged egos. Either way, I want my work to be public, and not fragment on some hard drive.... And since VagrantPostman plugged his current project, Ya'll should check out Contagion @ indiedb.com/games/contagion

Good karma+3 votes
MaxRamirez
MaxRamirez @ Raindrop

2,000 watchers! Yay, thanks for your support!

Good karma+1 vote
MaxRamirez
MaxRamirez @ D3ads

Very nice models~

Good karma+4 votes
MaxRamirez
MaxRamirez @ Raindrop

We know what we are doing. Please chill out kiddies.

Good karma+1 vote
MaxRamirez
MaxRamirez @ progress

Awesome Show: Great Job!

Good karma+1 vote
MaxRamirez
MaxRamirez @ Overgrowth

I love you guys!

Good karma+2 votes
MaxRamirez
MaxRamirez @ Desura

This is epic.

Good karma+1 vote
MaxRamirez
MaxRamirez @ NNihad

Waffles!

Good karma+1 vote
MaxRamirez
MaxRamirez @ Raindrop

I applaud you for being undoubtedly smart...

Good karma+4 votes
MaxRamirez
MaxRamirez @ Logistique theme

Man, I still love this piece!

Good karma+1 vote