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After decades of toil, an old machinist plots his escape from the oppressive grasp of the Communist regime. Through hidden passages, shadow and grief, he struggles. Ingenuity, reflexes and deception are his tools. Along the road, he befriends the most unlikely creature, an abandoned little robot. Could they escape this bleak and deadly world, together? Game Features • Unravel the puzzles buried within the oppressive atmosphere of a dystopian dictatorship • Harness the power of a stolen designator tool to manipulate both man and machine • Befriend a lonely lost robot and earn its loyal companionship • Take your shot at overthrowing a Communist State inspired by real world events

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Black The Fall Available Now in Steam, PS4 and Xbox One

blackthefall Blog

just freedom is control

July 11th will be remembered in history as the day The Party has launched Black The Fall on Steam, PS4 (EU), PS4 (US) and Xbox One. There will be yearly parades with people cheering and walking synchronously. Some will dance and sing about the greatness of Black, the anti-hero. But until then…

Black The Fall is out, but Black is still trapped, help him break the chains of oppression today!

We'd love to hear your thoughts! For game feedback, gamers all over the world, are invited to unite here. If you encounter any proletarian bugs, please report them here.

#FreedomIsControl

Black The Fall is Now Fully Playable

blackthefall Blog

We are very excited to let you know that Black The Fall is fully playable. All puzzles are in place and working, all scenes are set-up, the ending is there – all of it. Black The Fall is alive and kicking!

Black The Fall Indie Game poster

We are now pushing for the full Alpha version, due in a month (without deadlines one would still be improving the first playrooms). This means there’s still some work to be done starting with a lot of in-house testing, as we need to scrub it of all obvious bugs, before we call our friends over for an outsider opinion. Nico is our testing queen and she needs a spa week, a city-break or just a break from playing, bug spotting and trying not to fix things on the spot (which would be so unproductive).

By the way, if you happen to be in Bucharest in the following weeks and want to play any parts of it, just drop us a note. We'd love to have you testing it!

Fun fact: Licu actually advised Nico to be bad at it, this way nobody would want her to test. But I guess she can’t go against her nature of being such a merciless observant of what can be improved.

The game looks great and we're now adding the final communist touches. We're aiming for excellence here - Party's orders. So we're currently working on:
  • Dressing – suitable scenery to render the atmosphere (on our artists’ to-do list Nico, Marius, Andrei and Andreea).

Black The Fall The Mire screenshot


  • Animations - how Black, the Guard, the Worker and our jazzy Sentinel move around (it's on Cristi for design & Licu for functionality)

Black The Fall Sentinel Animation

  • Navigation – how the characters navigate individually and together (Razvan is the lucky responsible for this one)

Black The Fall Industrial Guard


  • Designator – how our laser pointer, used to designate, works (pinkie swear from Razvan on this one)

Black The Fall - The Mire - Industrial


We are closer to our goal, as we planned to launch Black The Fall on PC this autumn. And we’re going for it, full steam ahead!

Black The Fall - Break Out