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We have released some parts of the vertical slice we have been working on lately. You can wander through the start of the game learning how to play. Getting...
developer update #15 1st playable demo!
This is the second part to the development of the opening cut scene for Iron Light. Here we show the rendered version of the mage workshop before we begin...
developer update #14 opening cutscene dev part 2
We are developing the opening cut scene and thought we would share how the development of it goes from start to completion. This the first stage.
developer update #14 opening cutscene dev part 1
We've completely redone the Limbo section of the game. Changed the dialogs and created a proper main menu.
developer update #13
In this update we focus on how development has been progressing.
developer update #12
In this update we discuss the random encounter system and how it works on the world map.
developer update #11 random encounter
Have a look at the world map feature of Iron Light. Here the player can find secret areas and visit the many towns throughout the game. Players can also...
developer update #10 world map
We have three videos up to show. A dungeon where the player rescues NPCs, a dark dungeon and the player building up the first town after building up a...
developer update #9 first videos
This is a sneak peak at the water dungeons that can be found throughout the game. It is still a work in progress but you should get an idea of what it...
developer update #8 water dungeons
Have we show a nearly completed town, built by a player after venturing through the dungeons and collecting a lot of construction orbs.
developer update #7
Have a sneak peak at the new Paradise island's first dungeon.
developer update #6 paradise dungeon preview
Weapons will work a little different to typical rpgs, this update discusses how it works.
developer update #5 weapons
Here we discuss the inventory system including the different item types. Also discussed is the skill system used for the player to unlock and upgrade...
developer update #4 inventory and skills
In this update we discuss two different dungeon types. Dark and mining, both are variations of the main dungeons found in Iron Light.
developer update #3 dungeons
In this update we discuss venturing through dungeons and freeing captured NPCs so they can join the town. Also discussed; leveling up and the different...
developer update #2 freeing npcs
Join us as we show and discuss going from the first town to the dungeons and coming back and building up the town using the loot found.
developer update #1
Development on the quarantined warehouse area is underway. There's two new survivors to find and a new enemy to avoid in the streets.
new area and enemy
Development of the courtyard and exterior locations is underway. This opens up an alternative direction to the sewer area based upon your choices in the...
suppression development continues
We have run some initial test with porting Suppression to the OUYA console using a devkit and so far so good!
suppression for ouya
We've been working hard to start implementing the next enemy and add in the achievement system.
suppression achievements and new monster
A short story written based upon the opening events of the game, from the viewpoint of the main character.
room 2c
Suppression has a crowd funding campaign running on Indiegogo, it would be great if you could help support us! We've also started working on the puzzles...
indiegogo campaign
We have begun porting our game to the Android so far we have successfully tested on several phones and tablets with much success.
porting to android
The Mage Quest map editor is in it's final stages and an updated version of the demo is on it's way.
map editor
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