you're not supposed to upload the res file to the game, you're supposed to use the res file to modify the weapons, and the resulting data files are what you upload
you're not supposed to upload the res file to the game, you're supposed to use the res file to modify the weapons, and the resulting data files are what you upload
last scratch, it has EVERYTHING to do with weapon slot size! I still have no idea how but a slot size of 1 gives a weapon 3 max tons of ammo.
scratch again, i think it might have something to do with the icon file?
could you tell me (If you know) How to go about creating new weapons (not replacing existing) and modifying critical slots on the mechs?
nevermind my math was just wrong and thew me off
i'm having difficulty modding ammo amounts, it seems to be almost random how it chooses how much ammo is equal to 1 ton resulting in it being far lower or higher than i want it to be.
i'm trying to use your mod tools to rebalance the weapons of the game to be more lore accurate but for the life of me i can't figure out how to use the cmd prompt.
hey RotR team, what are your thoughts on Act of Aggression? If it end up with mod support/is moddable, would you port RotR to it?
Maybe they were hand made for this, unless i missed something
you know what, we never needed Generals 2 anyway.
THIS is our Generals 2!
some of them even have winter variants!
I'm sorry but i accidentally reported your mod after attempting to hit the tack button, why are they next to each other?
I'm getting this error when trying to land on a Geth controlled planet
I.imgur.com
who is going to be the first to read all of this?
too much, just... t-SO MUCH!
I can't describe my feels right now...
i used to do code modding, but sadly forgotten most of what i've learned :(
i really hope this TCM gets a lot of fan content support! Sure it's seems great, really great, but with the mod owner focusing on the first year, the game might seem slightly empty.
i don't understand what it has against those mods ether...
probobly because it takes forever to build as has weak armour?
i should have mentioned this a long time ago, but i was caught up in a lot of different things.
The mod has been put on hold until I reinstall Zero Hour after i made the switch from WinXP to Win7, but afterwords i discovered that my Generals installation disc is broken, so it might be a while.
do you read the suggestions from the original mod's forum tab? I made a lot of suggestions there, and want to know if any of them were approved/considered.
Moddb.com
i installed 1.4, but it claims to be 1.3 and the skirmish AI doesn't work.
do you have all of the resources from the original crazy mod as well? I'd hate to see that you are starting from scratch.
the point is for it to be silly, there is no sense of realism anywhere in this mod!
they're all just a simple tank death explosion, but there are so many tanks, that the explosions covered everything!
i'm sorry, that made no sense
The mod is great and I love it, but I adore messing around in worldbuilder, and i can't get it to work! Apparently, there's something wrong with the solar reactor.
KBraid
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