Yea, but a cool one..
Currently we are launching a `Proof of Concept` of the Storyline, and base mechanics coming up in June/July. We'll be making more information available for this soon. Currently in the Process of working out the last kinks in level design.
:3 Exactely ^_^ Ill be uploading it to here First. Then we will work from there. Also. We will Release the Keys first, then the Actual build will come a few hours to a few days afterwords. As we wait for all the Keys to disappear.
Yes, you have places to Store them thou, your Vehicle, Home, even a random Trashcan nearby. But if you die, your dead. If your bitten, you have all your original items still on you, if you turn. Your a walking Treasure Trove. But people still have to search your body which takes time, your items wont just appear. So gives alot of risk. Compared to what other Games are currently doing.
Yes Windows, Mac, and Linux builds for the game. As well as Side Addons for Diffrent Mobile Devices. Such as and not limited to Android/iOS & Ouya(Android Game Console) Eaching having their own interestin perspective on the game as well as bringing a new vibe to the overall gameplay.
Hoping before that. Right now we are finally getting in our Physical Demo Goods. Not to mention some of our Pre-Alpha Production Models. Also working on our Press Kit for the Kickstarter. Since we got delayed we`ve used the best of it. We`ll be doing a Post here soon.
This is a MMO, Dead Linger is a Instanced Based System. This has 1000s of players in a Single City, Dead Linger has a few.
;3 so yes this is the first ^_^
Yea but the Possibility of that Person Locating your character, they still have to navigate to the character. :P It isnt as easy as you would think Crossing the street just turned into a sport. :P And that Sport LoLz is going to be funny. Watching people die at.
Well ;3 Maybe a good idea ^_^ to work out things before you leave ;3 Prep your character for a Full day or two worths of supplies ;)
o.o Long Live Viva Revolution!
Yea :O But the last time I saw the picture moving, is when it was thrown out the window!
Well we are trying to get it so everyone had a chance, even those without money. Supporting the game is one of the most difficult things there is. Wither its financially, or simply by spreading the word. So "Pay for Alpha" is not completely correct it is apart of it, but its only half of it.
We are going to cover as many Locations/Cities on the Planet as Possible, but alot of that will depend on our kickstarter, and the stretch goals we setup.
:o you and alot of people ask that ^_^ Saving it for the Private Alpha Testing when we can see abuncha people actually playing and have Twitch.tv Streams of the Alpha Test Running Live XD
Well the cities themselves are 20sqm by 20sqm of Procedurally Generated Content, Several Landmarks in each city will be "Points of Interest" for that City, this way we can still provide a completely Procedurally Generated Experience but allow for the unmistakable landmarks of our Real World. Also the Cities are Procedurally Generated, :3 didnt say we werent on Planet Earth ^_^
:3 Thank you I will pass this on to the Concept Artist ^_^
:3 Well be Ready when I announce the next News Post!
I somewhat agree with what your saying. The idea was to show the idea of what was possible and plausible you would think it looks derpy, but when your shotgun handle off apart and becomes a separate weapon and it takes down 3-4 close ranges zombies which your shotgun cant do alone, well. :p I think the idea would speak for itself. Would kinda be cool to see lulz.
:# Working on that, Models cost a pretty penny, so far so good thou. Our Development Alpha Test went well, but the Models were so "Nothing" as much as detail that it didn't show any real variety Working with a more Detailed Scene, but we are of course waiting for it to be finished. Our pre-alpha networking test looks like its good to go soon. Just hoping for no kinks lulz.
Actually, they aren't doing a MMO Style of game, its a Single Instance Style game, procedurally generating the Area around it, which in that respect is mostly Housing, and a Few New Quirks they add in ever so often. Each Instance has its own Inventory, its own Players allowed in it, it also Supports a "Single Player" style of game which is infact Endless in that retrospect. But we arent aiming for something anywhere near as limited. We are aiming for a actual MMO, with Procedurally Generated Cities, and Content, your NPCs are Procedurally generated, your skill-sets are Procedurally Generated. The world you step into, each and everytime will feel diffrent, and refreshing. The cities are broken down in 7 Major Sections which includes many of the standard City style formats as you would think. But it includes over 21 Sub-Sections which stand out beyond that. If I sat down to explain the differences between "Dead Linger" and every other Zombie Style Game out there we would be here a while. And if I sat down and Explained the differences in "Last of Humanity" we would need a Wikipedia for it.
BioblazePayne <-- Steam ID :P
Also Its nice to see everyone Posting Comments ^_^ Ill post a "Pre-Alpha" Registration Serial >:3 here soon muwhaha
Please thank our concept artist, ;3 he does a wonderful and i mean wonderful job.
Neither can I XD and I`m the One working on it!!!!!
:o You know what, I think we definitely think alike XD
Thank you ^_^ Updated with a new Development Post :3 6/2/2013
Bioblaze
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I am a Developer, I am a Programmer, I am Me.