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BinaryMan
BinaryMan - - 5 comments @ I, Mayor

Other problems:
- Water check near edge of map appears to corrupt also
- Loading large city usually ends up only loading first 1/4 of map, and the rest is natural land no buildings, I recall now THIS is probably why I gave up because the save/load still isn't stable on a large city. It loads that 1/4 on top of a freshly generated map after restarting game, even though population and energy remains as though old buildings were there

Good karma+1 vote
BinaryMan
BinaryMan - - 5 comments @ I, Mayor

I love this game but when I played V3 back when it came out, I encountered a bug which made me quit. I have now figured out what it is:

BUG: If I build within 5 tiles of map edge, because it is looking for city services within 5-6 tiles, placing a residential tile will freeze the game. So, this gives limited space unless I pack commercial/industry into that space which I don't think requires services. To address this, just check for map boundary min/max during iteration.

Other suggestions:
- change movement keys to WASD
- change right click delete block so that only E key will do it, to prevent accidents
- increase client area size, even if it is just scaling x2 the graphics. Very hard to work and see in the small client area.
- the game complains about new 1.8 Java version, although it seems to work fine,but it expects 1.7 only instead of 1.7+
- when building, check for road within 3 tiles but don't make all buildings have to be within 1 tile, otherwise I just build then destroy road which is in my way since it doesn't check for road there after being constructed

Good karma+1 vote
BinaryMan
BinaryMan - - 5 comments @ In Vivo

There are 2 ways to get to the room. One doesn't open the other door. I was able to grab the knife, pry open the locker, get the fuse, install the fuse, pry open the outer door, and explore the room itself (this is pretty hard but possible). It's a bit easier to go through the vent with the knife to pry open the other doorway (esp. once you have the room on map), but there was nothing in there to take that I could tell. At least I had the right location :)

I look forward to your next updates, I think this is a unique game format and it's challenging.

Good karma+2 votes
BinaryMan
BinaryMan - - 5 comments @ In Vivo

I was able to open the 'secret room' that requires the fuse, however I figure the 'third upgrade' is inside the area with the 0000-9999 keypad and I still have not seen a way to discover a combination in this map (there is no input for it either). Any hints ?

Also on drinking those 2 vials I figured if I drank a 3rd one something would happen, but it's not implemented. Is there any point to them ?

Good karma+1 vote
BinaryMan
BinaryMan - - 5 comments @ In Vivo

Hello. I really liked playing this demo. I did find a couple of issues though, which are mostly my fault. I spent over 2 hours playing and didn't get too far until I quit and restarted and checked the controls - oops there was more than one page! I didn't realize you could run, so I was doing all I could at walking speed; I just figured it was supposed to be hard. I recommend to include running in the beginning segment for this reason. Without running it's not possible to get the hammer to any useful glass (like the time upgrade). Also, I spent tons of time reading all of the papers around hoping there would be a 'translation device' and find those 4 digit codes to unlock stuff. So far I haven't found anything and I am still looking for the 'third upgrade', it seems there is no pink or blue key cards to unlock other parts of the ship, but I think there is something in the vents maybe. For all I know there is nothing done yet in those areas. But I had a lot of fun exploring it.

Good karma+1 vote