PR member for ST Excalibur
Here our lead designer and developer, Luke, will explain what makes music have that unique Star Trek sound.
making music sound like star trek
Introducing the bridge of our hero ship: The Century Class U.S.S. Excalibur!
century class bridge: our hero ship!
We are back with this Saturday's update: more interior damage!
excalibur: interior damage update
We're back this week with a look into how the interiors function ingame while in battle! And of course, we must test it on the lovely Galaxy Class since...
interior damage mechanics: galaxy class
We are back with our weekly update! This week, you fans will take a look into our pre-alpha interiors with animations!
weekly update: a first person preview
We're back with another Saturday update! This week: Century Class (our hero ship) engineering concepts!
weekly update: century class engineering concepts
We are back again with our weekly Saturday update, this week with damage decals and explosions!
weekly update: damage decals and particle fx
We're back again with our weekly Saturday update update, this week with the DJ Curtis Century Class model, polished up with new textures from our own...
weekly update: century class
HUD utilizes our dialog panels, elements will have custom settings and designs and the colors will be standardized for typical gameplay. For the more...
what's this? an update?
ST Excalibur Pre-Alpha: Galaxy Class Starship Raw Gameplay
st excalibur pre-alpha: galaxy class raw gameplay
Gameplay of Excalibur's Century Class (the flagship of the game).
st excalibur pre-alpha: century class
Our newest member of the team, KaneCabal, is tasked with interviewing a long-time Excalibur and Bridge Commander alumnus, Josh F.
a developer interview: lead writer josh f.
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