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Comment History  (0 - 30 of 136)
benitosub
benitosub - - 136 comments @ Fire Ant Update Release Today - Demo Updated!

This looks awesome! Reminds me of the old book series "Empire of the Ants" (and of course good old SimAnt!)

Off to download the demo on Steam :)

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Alpha 6 : The Ministry of Rehabilitation

Currently both players are affected in the same way, so the Time Bender also functions as a "group buff" : both players can still dash around at regular speeds while everything else slows down :)

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Alpha 4 released to backers

Thanks guys!

He definitely knows his s**t ^_^#

Cheers!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Alpha 4 released to backers

Well considering I still own several MVS including Metal Slug 1 & 2 - even though I'm currently out of a cabinet :( - the answer is ... YES :D

Cheers!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Alpha 4 released to backers

We try very hard ^_^'

Cheerd!

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Alpha 4 released to backers

Well you can still back us through our website with Paypal ^_^ (www.pixwerk.net)

We've kept some of the KS rewards, including Beta access which we should hit around end of May (so in 7 weeks roughly).

Cheers!

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Alpha 4 released to backers

Haha yeah that gif is not the best I'll gladly admit it, it was late, I was exhausted, it was the last gif I had to make, and I got lazy and didn't re-do it ^_^#

What is actually happening is I had something like 1 hp left, then the turret comes out, shoots one bullet which takes me out, and goes immediately back in.

That plus the low framerate of the gif makes it quite confusing indeed ^_^'

Nonetheless a lot of stuff will get polished before release, and adding effects is definitely part of that :)

Cheers!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Alpha 3 is out!

Hey, yes the game is already green-lit so it's definitely coming out on Steam :)

Cheers!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Crowds, guards, NPCs, and art update

EDIT : not saying I'm successful at it! But even being bad at it doesn't stop you from seeing the process behind it and enjoying that ^_^'

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Crowds, guards, NPCs, and art update

Yeah automation is great in many ways, I agree, but there's probably also some selfish motives behind my advocacy for hand-crafted levels : I actually enjoy hand-placing props and creating little scenes with tiny backstories ^_^'

It's actually interesting how much you can accomplish with a fairly limited set of props if you get creative :D

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Crowds, guards, NPCs, and art update

Hehe yeah they're pretty brutal ^_^' Now they'll also blurt out stuff like "Move along citizen!" when you walk by, or "Big mistake!" when you shoot them :) It's all silly in the end, the game is still a shooter not an rpg or anything like that, but it's fun to add a coat of detail that was just not available "back in the days" due to technical limitations ^_^'

EDIT: also never fails to make me smile, at the end of the gif if you pay attention they shoot each other and start a fight ^_^' Although I had to disable that because it's just too easy to get them to murder each other, but yeah, good times hehe

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Crowds, guards, NPCs, and art update

Well you're not wrong about the hand-placing (though there aren't 100 of us ^_^) : every prop is hand-placed in the levels, and just the first level has over 1000 of them, but with good tools it's actually faster than one would imagine :)

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Crowds, guards, NPCs, and art update

On behalf of Thomas: thanks ^_^

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Alpha Progress Update & The Beast

Yes it applies to the entire body! You will obviously die if you lose your head or torso (except for the special backer character), but you can otherwise lose both arms and / or legs.

If you happen to lose your legs, your friend can pick you up and carry you to a terminal.

And you can absolutely swap out legs, arms, torso, and / or head even if they are not missing, either through terminals or NPC shops (still up in the air who will ultimately sell them ^_^)

Regarding the running animation it was actually supposed to be inspired from a dog / wolf type of beast, so on the contrary I think it's quite a compliment :D

Cheers!

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Merry Christmas!

Haha maybe if you're a Ninja Turtle :D

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Minimap, Lighting, and Triggers

Actually yes, we didn't come up with it, but it's still a pretty cool way to get some really good looking lighting without having to model 3d assets ^_^

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Minimap, Lighting, and Triggers

That's what we're making the editor for :) And considering the game takes place in a tower, it even makes sense to add player-created floors ;)

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Minimap, Lighting, and Triggers

Ah hey that's a pretty cool idea, I could run a timer while the player is in the trigger area and only trigger the event once he has stayed inside for X seconds...

Couple this with waves of enemies to put pressure on you while you must remain in the trigger area to unlock that door or whatever, and it could create some pretty tense situations :)

Thanks for the tip!

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Progress Update

Hey Deleo,

our plan is to ship at the end of Q1 2016 on Mac / PC / Linux / AmigaOS.

We have been greenlit on Steam, so that will definitely be one of the places where he can buy it (we're still looking into other stores / distribution platforms).

We also have a Paypal on our website Pixwerk.net where he can still pledge for Kickstarter rewards (except the "sold out" ones - I actually plan to revamp that part of the site today to make it more clear).

So if he's interested in the Kickstarter pledge rewards, he can still go through the Paypal, otherwise if he's only interested in the game itself, it's probably wiser for him to wait until release ^_^

Hope this helps!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Progress Update

Hey booman,

yes a Linux version is absolutely planned as well :)

Cheers!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Progress Update

Thanks! Feels pretty good to do what we love :)

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Progress Update

Well it only got funded thanks to backers like you! So thank *you* for your support :)

Good karma+3 votes
benitosub
benitosub - - 136 comments @ Progress Update

Thanks!

We sure are! Never stopped working but "communication" actually takes a lot of time ^-^ (during the Kickstarter we had prepared a lot of content and were still basically doing just that all day!)

However now that we are both working full time on Tower, we can start posting regular updates again :)

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Stairs, ledges, and AI companions

Thanks :) The idea is to focus on the kind of interactions that will take place, no need for an AI with super advanced flanking tactics if it will never get a chance to use it ;)

Good karma+1 vote
benitosub
benitosub - - 136 comments @ Stairs, ledges, and AI companions

Here comes the awkward moment where I'm forced to admit I've never played a Pokemon game ^_^'

Good karma+3 votes
benitosub
benitosub - - 136 comments @ Auto-tiling

Hey Templarfreak,

it's indeed not a new practice, as I point out in the article opening, "it's a popular feature of many map editors" ;)

It does work for any type of game though. You can define your own pieces and how they will connect rather than use the default rule-sets, so it works for any 2D map, regardless of the type of game or view you are mapping ^_^

Cheers!

Marco

Good karma+2 votes
benitosub
benitosub - - 136 comments @ Level and map editor

Thanks! I'm hoping it will eventually be useful to other teams as well ^_^

Good karma+1 vote
benitosub
benitosub - - 136 comments @ KICKSTARTER LIVE!

Thanks! And to all our followers on IndieDB, sorry we're not so active this month, keeping the campaign going is an insane amount of work, but I promise we'll be back with more cool stuff!

Good karma+1 vote
benitosub
benitosub - - 136 comments @ KICKSTARTER LIVE!

Thanks! Hopefully we will manage to get funded, in which case we can both focus full-time on Tower 57 and wrap it up in time for everybody to enjoy it :)

Good karma+1 vote