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Hi, I am the whole package. Programmer,Artist,Animator,Voice Actor,Designer, Marketing. Developing is just a hobby for me.

Comment History
Basiloo
Basiloo - - 3 comments @ Bounty

Keep up the good work, I'm always here as a tester. I am very precise in my critique. I'll be keeping an eye on this one.

P.S. the distortion effect on shot worries and excites at the same time

Good karma+1 vote
Basiloo
Basiloo - - 3 comments @ Ascend

Sorry about late reply, but of course I will be participating in public test. Always in support of FPS games

Good karma+3 votes
Basiloo
Basiloo - - 3 comments @ Ascend

Ok I'm gonna make some points based on gameplay video
First the first gun took a long time to kill that guy and it appeared to be no reticle? Also the gameplay speed is VERY fast. Now I do understand the soldiers are somewhat suped up but for gameplay purposes this makes me worried. You exhausted a lot of your clip in the first kill so in a 8 v 8 this becomes a problem. The scope looked kind of useless when everyone is moving so fast.

Kills took long time, a lot of clip was burned with most of the kills and shield only adds to that. With the gameplay speed being so fast just raises an eyebrow is all. Encounters usually don't last long in FPS games with the usual being 2 seconds at most in close range. However the scoped automatic part(:48-56) lasted 8 seconds in close range when someone was using sub machine gun. That is ok if it was only a dueling game(1v1) but assuming this will be team deathmatch that poses a problem. Game looks great btw I have high hopes for it. I'm being very critical on purpose, this can all make for great team combat for all I know. Won't know for sure until alpha. :) My Regards

Good karma+3 votes