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I'm just an average guy, who attends university IT classes, while going to regular high-school, also making a random little game Project. I'm adept in Java, C#, and C++, and Dabble in a little HTML/CSS/SQL

Comment History  (0 - 30 of 57)
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 4

Thanks :)

We're planning on setting up all the real physics in Alpha 6 :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde Alpha 5 Preview

Hmmmm.... It would appear so... I was sure Leon couldn't get this up... But yeah, I guess we are :D

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 5: GUI Stuff

Pressing Esc will take you to a puase menu now, where there is a "Save and Exit" option

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 5: GUI Stuff

Oh, We're thinking of putting in lighting and day/night cycles in Alpha 7 or so, and we've been thinking about weather or not to make actual cloud blocks, or just a backdrop. We may have to take the storyline into account aswell ,when we decide on that.

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Renders/Screenshots

I'm reminded of Diablo (from Diablo 2, that is)

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 5: GUI Stuff

Well, the background for the title is actually a fully generated world itself, and when you click "New World" it will actually just use that world. Although, later we may implement some kind of fully moving action scene, where the character actually runs around and does stuff, while you're in the menu. But for now, He just looks in the direction of the mouse :)

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Path to the Sky Devlog 7

dude. this never ceases to get better. WHEN/WHERE CAN I PLAY THIS!?!?!?

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde

ok. Leon was going to do it. but I'm not sure when. Alpha 5 is definitely coming this week in the weekly update. I will definitely make a video for Alpha 5 to go with it. I'll do it myself.

Sorry about the delay :0 things have been getting rather crazy recently. But there WILL be a video on wednesday. That's 4 days from now.

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Path to the Sky WIP 6: Grass physics

This looks amazing man! I can't wait to see what else you have in store for us, but of course, I want to play it!!!

Seriously man, Awesome job.

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Forging Ahead

Hard to say, probably when Leon makes it :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Wierdness

not meant to happen... shouldn't happen... yet happens anyway... I'll check it out

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 3

ok guys, I'll get on to the videos. I'll throw them up within the week, when i have time. I'll do videos for all the versions currently available (Alphas 1,2,and 3). I'll put them up some time soon :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.6.0a is out and Greenlight is upon us!

Actually, no, it isn't sadly :( They look cool anyway though, but that reminds me, you guys should make some kind of stealth ability for the scout/sniper. He can't do too much scouting before getting killed :/

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.6.0a is out and Greenlight is upon us!

Is that the stealth i see!?!?!?!

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde - Alpha 3: Good things come in threes!

Well, in Alpha 4, we plan on expanding the crafting system, and adding tools that you can actually use, and possibly some kind of blueprint system. This plans to be ready by next week. If you're looking for long-term, well, check out the description/summary, but basically, it's meant to be a Sidescrolling RPG-Action-Sanbox-Hack'n'Slash-Adventure-Fantasy Game, with lots of cool stuff inspired by many games. We're looking at putting in the other 2 races (elves/dwarves), Having a fully functional multiplayer environment, lots of monsters and combat stuff, a true PvE type thing, where it's literally You vs the World (see Zendikar) lots of machinery/contraptions, magic/skills (maybe some kind of skill tree like in Diablo 2), magical items, leveling/experience stuff, trading/economy, NPCs, and just about anything else we think would be cool.

I've actually realised that all that should be in the description.... Thanks!

Good karma+3 votes
BaronVengeous
BaronVengeous - - 57 comments @ Path to the Sky Devlog 5

Looks cool, What's it about? I'm quite interested to see how it turns out.

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Tumbling Down The Rabbit Hole

yeah, we'll be doing linux, mac and everything, but not for some time yet sadly :(

Thanks anyway!

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Survivors of Ragnarök - Workshops In Progress

Q: Why does your chest turn into a drill?

A: Why doesn't yours?

Good karma+5 votes
BaronVengeous
BaronVengeous - - 57 comments @ Tumbling Down The Rabbit Hole

thanks! [SPOILER ALERT] In Alpha 3, we plan to include a crafting interface, but not one like minecraft, it plans to be far more simple. It's kinda hard to explain, but i'll give you an ASCII picture:

[] + [] + [] = []

something like that ([] being grid squares) Order won't matter, and were considering doing an in-built blueprint library :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.5.8.1a Bugfixes

:O! I can't belive i hadn't found that before! Ok, i love this game even more now!

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Tumbling Down The Rabbit Hole

Thanks man, appreciate it :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.5.8.1a Bugfixes

are talents in the game yet? In the screenshots you have here, the 8 or whatever buttons down the bottom look interesting, which i assume include talents, but I don't have them when I run the game? Is this a bug, or an accident, or perhaps they just aren't in-game yet?

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.5.8.1a Bugfixes

Yay! Fixed! But i forgot some stuff last time i reported to you guys:

+ When you're in the title screen, pressing enter, well, it get's intersting. basically, it crashes. Not like someone running into a pole or something, i'm talking about a B-52 crashing into a nuclear power plant level crash.
+ I had an idea you guys might like to consider later: Mines. These could be items that you can pick up, and use at any time to place a mine on the ground, beneath the user. These mines would be detonated when an enemy walks upon them, as mines tend to do, dealing damage in a radius.

Good work, Carry on.

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.5.8a is out!

This, is an excellent update. This compared to 0.5.7, although not much seems to change, the balance is far better. I feel like I'm actually playing the game right now. Things i noticed:

+ There's a some bugs when 1 or more members of your team die. Things like when you enter another deck, your dead comrades are there, with 0 health and actions though, but they still move on Solo-mode, and still block up things
+ I can't really tell at this stage, but do the enemies get tougher with each deck descended? If not, they should :)
+ I'm not sure if you did this on purpose, but on follow-mode, your whole team changes to the colour of the solo-er. If this is intended, i wouldn't reccomend it, you need to be consistent with that kind of thing.
+ Grenades don't seem to do much?

Anyway, great job, looking forward to more!

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Tumbling Down The Rabbit Hole

for japan, there are square watermelons :)

Good karma+1 vote
BaronVengeous
BaronVengeous - - 57 comments @ Steam Marines v0.5.8a is out!

Yay! Can't wait to try it!

Good karma+2 votes
BaronVengeous
BaronVengeous - - 57 comments @ Rathguarde

Yes, the jumping into blocks is a bug we're working on, and you can target diagonally. See the DSD images?

Good karma+2 votes