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DarynS and I have been friends for nearly 30 years, he and I working on various projects together, for many of those years.

DarynS has the ability to pick up very quickly on technical matters, learning very rapidly, thereafter able to apply what he has learned with great effectiveness. Whereas I, apparently, have some small knack for making Doom maps. Our two talents compliment each other's perfectly, all of our projects, without exception, emerging remarkably well. Especially our Doom maps.

I have dabbled in making maps for Doom since the late 90s, getting my start with DoomEd, then later graduating to DoomBuilder2, when I decided to get back into map-making again. Now, I use Ultimate DoomBuilder, enjoying it very much, and especially its developers' apparent desire to make the full power of GZDoom accessible to as many people as they can.

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IT IS DONE!!!

We'll be doing an update this weekend, which will include the completed secret map in the set. But beware. Oh yeah. You might think you know scary. You might think you've long since become immune to that unsettling feeling you got when you played Doom. You might think that. Might even know it. Or... think you know it.

Uh-uh.

Nope.

Map 9, entitled Sewage Processing, will take you back to that place you used to get pulled into, when you first started playing Doom, all those many, many moons ago. No gimmicks, no out-of-the-blue jump scares. Nope. Instead, it is an in-your-face environment of unsettling intensity and with a crawling-up-your back level of combat intensity to go with it.

It will frighten you. It will get your heart racing. It will give you a true sense of dread. It will let you know you'd just been through what a Doom map really is. It will, oh yeah, yes it will.

It is also extremely difficult. If anybody can get through it on their first try without dying, we'd really like to see it. Make a video of your attempt and let us know what you think of it. This map is pretty much the pinnacle of my map-making skills to date.

It's far from a slaughter map, however. It just uses lighting, strategic monster placement, and map features to challenge you. It is beatable, but oh, you're going to have to take out that old Doom Skill and really dust it off, to prevail in this one.

There's a few new monsters in it, too - some you've not encountered yet. They have their own strategies to give you different challenges. We think you'll really enjoy encountering them.

Also, there's an all new power up in the map. It gives you 100% armor protection, any time you have armor. It doesn't matter if it's green armor, blue, or just armor bonuses. Every bit of armor you get, gives you 100% protection, period. It also has a couple of very cool synergistic properties that work with some other the other power ups. We'll leave you to figure out what those are, for yourself! But trust us, when you work out what they do, we think you'll agree just as much, how cool they are!

So be looking forward to our update! We have a few more little polishing-up things to see to, and plan to have it all ready by Sunday.

Rock on, Doomers!

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BarefootMapMaker Blog
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