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Hi everyone!! Back to the Abyss is an independent videogame studio, based in Uruguay. We are a team of 2 people, Programmer/Game Designer and Graphic designer. We have years of experience in software development in C#, .NET, XNA/Monogame.

We are currently working in Lucifer v1.0 (working title), our first top-down shooter, action/RPG game, for PC/Windows, Windows 10 and XBox. Lucifer is a difficult top-down shooter/action/RPG game about occultism and magic, where you'll have to fight and summon demons of a wide range, that will bring you several powers and knowledge. Set in the medieval age and inmersed in a huge, dangerous labyrinth, Lucifer will teach you about Chaos Magic, throughout the pages of an ancient book you'll have to find.

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MAY - WEEK 1

v1.0

We've been working tirelessly in polishing the combat mechanics for the game, for which perfecting the work made on hit boxes is a must. This rather technical video exemplifies the problematic for these types of games where there's close combat between characters (i.e. fighting games), where re-definition of hit boxes is made constantly within the game loop, depending on what the characters are doing, detecting the intersection between all of them, defining the correct threshold values and a potential snap/correction in-between rectangles.

The complexity relies that you can't keep an strict rectangle snap policy, or you risk a constant correction of x, y for the player, yet not allowing rectangles overlapping each other too much. For this, thresholds and tolerance range(s) are used. And given the case rectangles overlap too much, collision and intersections needs to be equally treated and managed properly. At the same time, you have the issue that an eventual correction / snap of x, y values, based on the intersection, doesn't end up putting the player inside a wall and keeping you stuck.

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Back to the Abyss

Back to the Abyss

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Back to the Abyss is an independent videogame studio, based in Uruguay. We are a team of 2 people, Programmer/Game Designer and Graphic designer. We have...

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