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azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Thanks for the support. 2020 may get better around December 31st......

Good karma+3 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Hello all. Sorry i have not talked in a long time.

1st. Mod isnt dead.
2nd. 2020 has been a dreadful year for me.
3rd. Looking to the future we will be continuing onwards. However unfortunately the cnc engine isnt able to do what we originally dreamed. Its just a reality. So some things have to get cut. We still plan on sticking to the same number of factions, but the actual way they will work has to change. Prime example is ef. Its too big. Its too much. Its a lot of overlap for little payoff. And its taking up the space of at least 4 other armies on its own. So development is on hold on that aspect until we can get a clearer vision for the future.

I dont get emails anymore when people msg me on here so i apologize for not responding. Looking forward to a good christmas this year though....

Good karma+6 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

How to get nod in without breaking anything and keeping the mod as stable as possible.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

I am still here. Trying to figure out the next step honestly.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Thanks!

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Happy new year!

Good karma+3 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Since i doubt i will be able to get on here tomorrow just wana say happy Thanksgiving to everyone!

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

updates just went out to a few people to test, I am doing my best to kill bugs and get this stable. My biggest issue is I don't know whats causing the crashes. The game is 100% stable on my pc. I am using default, original release of CNC3 with the 1.09 patch and the 4 gig patch on windows 10. Otherwise my specs are not amazing, but are more than adequate for the job.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

actually not far from the truth. And Valherran is right, this month and the next 2 are my busiest times of the year.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Update : Nov 19-2019

I am not dead. Lol.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Wife....

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

My personal life is a mess at the moment so there hasnt been time to do anything mod related, sorry for the crickets.

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

1st batch of testers have received their copies of the mod for testing. Getting closer to a release guys!

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Thanks guys. Working on the EXP part now. I need to get it finished and the descriptions fixed for GDI then I can send out a test version.

The initial release will be GDI vs EF. NOD and Scrin will not be in it. If it gets positive results then NOD and Zeon will be in the next release, followed by Scrin and Robotech.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Things in my life are finally settling down, and i have once again been able to start spending time working on the mod again. I will be going back to posting updates on Tuesday nights. Thanks for all of the understanding.

Good karma+3 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

It works best on the original cnc3. What issue are you having?

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Doug has pointed out some serious bugs that need to be fixed before the closed beta goes out, i should be sending out something by the end of this week to every one who requested entry into it. I swear its coming!

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Due to a computer issue (tstorm came thru and popped my psu) the mod release is being pushed back. Should have the pc back up on friday.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

External play testing should begin next week, expect info on it around Wednesday.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

We have received all the feedback needed from the primary internal playtest, should have something for any of you guys that want to play test for us by next week, just send me a pm and i will get it to you when its available.

Good karma+4 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Tuesday Updates are back!

Things are moving forward again. EF vs GDI AI games are going pretty well, I am quite happy to see the custom EF AI will not only properly expand (most the time) it will use EVERYTHING it has access to when building a force INCLUDING Mobile Armors! This was a challenge getting the AI to use the mobile armors properly. Given enough time the EF AI will start building them in numbers, you won't like an EF force with 3 Destroy Gundams walking up to your front door. Well, you may not, as the AI coder I am very happy to see them do that LOL.

I am now starting to work on the GDI descriptions so I can put something out for the closed beta testers to try and let us know their feedback soon.

Good karma+3 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Should be a real update coming soon guys!

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Just fyi for everyone work should restart on the mod on monday. :)

Good karma+3 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Oh, game doesn't crash anymore from the ai. But i cant get the ai to expand like its supposed to so its easy to defeat. Gdi ai is on top of stuff like no tomorrow.

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

No update tonight to speak of. I have to take a break, the ai is causing trouble and so sometimes the fix comes after you stop looking for it.

Good karma+1 vote
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

So i didnt post last night because after working on the mod for 4 hours i was tired so i went to bed. Things are coming along well, last night i spent my time working on the ai. The ai can use the new system easily enough but it seems to not want to expand as fast as gdi (or sometimes at all) and in the end it pulls in 1/3rd the income gdi does and loses. So its definitely an income issue for ef. Trying to find a solution in the ai code takes time though.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ desc

So far it has done a terrific job of it. This system is easier to manipulate than the old ones we have used and things seem to make sense. It also allows for some mixed shinanigans like putting base leos mixed in with gm customs. If your opponent uses nothing but heavy weapons they are overkill vs leos and the leo sacrifice is enough to get the gm customs in range to use their assault beam rifles.

Good karma+2 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Tuesday Update Time!

Earth Federation is getting better and better, I just finished implementing the 'Tech Advancement' system for them. The system we are going to try and go with is not one that is that far fetched for the Earth Federation, in fact we have tried it before in earlier builds of the mod but it never 'felt' right.

Well thanks to EF's HUGE selection of mobile suits this system now actually feels very VERY smooth in practice as well as looking good. The system is 'Previous Tech Build'. That means if you want to build something big and awesome thats far down the line in a build que you have to build every unit that comes before it AND that unit has to be somewhere on the map in good condition. In practice it works very well. It gives your opponent a way to try to cripple you in a unique way that doesn't necessarily always work.

For Example : You want to build yourself some GM Sniper 2 K9's. Well, first build a GM Kai, then a GM Custom, then a GM Sniper 2, then a Power GM. Now, as long as that Power GM is on the map somewhere in healthy condition (it can have some damage but not have been moved to one of its alternate forms) you can build as many K9's as you want. Your opponent see's the GM Custom and attacks, blowing the only one you had up. That means if you wanted to build more GM Sniper 2's you would have to build another GM Custom but that doesn't slow down your production of GM Sniper 2 K9's.

Also the description system is done, I will post a picture up in a few minutes showing it off. Unfortunately I could not find room for flavor text on the unit, there is just so much information that is needed for the new system that I had to make a choice - either give you the player as much technical info on the units so you can make informed choices or give you a bunch of flavor that while telling a brief history of the unit it doesn't tell you how to use it or what to expect from the unit.

Hopefully we will be able to start doing some videos in the near future.

Good karma+4 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

I have been working hard on the mod over the last few days, fixing the daggers and windams and mobile armors. Hopefully by next tuesday i will have a video done up showing off some of the changes to the game and the new balance system. As of right now there are 2 more mobile armors to fix and some powers to adjust, but things are looking really good.

Good karma+4 votes
azuza001
azuza001 - - 1,381 comments @ Xenoforce Reborn

Merry Christmas everyone! There will not be any updates this week, family holidays and all that.

Good karma+3 votes