Looks like a pretty damn good depiction of Carentan from BoB!
Looks like a pretty damn good depiction of Carentan from BoB!
Looks good! Looking forward to it. Tracking.
I think it's important that team mates have the same or similar beliefs, or are at least open and respectful enough to share views with one another.
Knowing what buttons to click is one thing, but knowing what makes a good game is something else.
It doesn't quite make sense to fully optimise when the game's still being developed now does it?
Looking good! Well done.
This is awesome! Well done, keep up the good work.
I think the knight voice needs to sound more like a knight. (louder, deeper voice)
Yeah, it's great to see this mod progressing further and further.
I always begin strong but then fade away...
What's scary to you?
Have you played Penumbra?
Awesome! Loved the interaction in Penumbra.
I set it by changing the settings in the options menu.
Code? Yeah I'm probably not going to bother doing that.
A bit of this, a bit of that, then BAM!
Nice video, excellent work well done!
What's the matter, no pictures?
... yeah, I feel the same way :) heh heh...
Bigger map size = greater distances = longer time = more boring?
16.7 million possible colour combinations are not enough. I demand more choice!
I can taste the difference.
You have done this before, haven't you...
This looks like it's based on the - rather good - animated TV series, which is the origin of Aeon Flux I believe, and which the "terrible movie" was also based on :)
Sweet ride.
Hmm, I'm not thinking World at War soft (good example). Those sound really light. Makes it feel like they're not doing much damage hey (especially when the enemy gets back up every 2 seconds).
I was thinking a heavy boom, but *softer*, or shorter, and not so strikingly crunchy.
ausbushman
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