Developing a Sci-Fi RPG (Zunyrook) and few other games on the side.
Well you may take this list as a grain of sand because I haven't been in the indie scene for long. Not even released a game yet. I still found some valuable lessons which are actually quite common knowledge when you think about it. I write it in the perspective of the gamer in me.
In November I planned to start a monthly post series about what I've done to progress my game development each month. I'll try to keep it short and simple.
The game I'm working on now is a turn based role playing game called Zunyrook (working title). I started the development during the last quarter of 2013. The story and ideas have been around longer, in notebooks and papers with messy doodles and mind maps but only now I've managed to compile it into an actual project.
Progress of the Zunyrook RPG:
This is the progress of the game engine. The story is still under development as well but I want to get the most tedious tasks done before diving into the sea of level design. The game also has its first graphical assets done, an intro screen portraying the protagonist. Done by James of Jamogames.
I also created a domain for the game where I start building some content and information. For now, it hosts a SciFi short story also set in the same universe. Zunyrook.com
The game will have a proper announcement later on.
Original post on: Atsiitech.blogspot.com
Hello Indie developers, artists, storytellers, etc.
I decided to post every month during the next year with the tag YIGL and summarize what I have done for game development that month. Be it artwork, programming or general design. Hoping it will boost my productivity or at least make me ponder why I failed or succeeded to do something.
Personally I like to read about the development of game developers themselves so...
I challenge all game developers big or small to do the same.
How? What?
Why just one post?
I don't know. You can post as many as you like actually but I think it'd be nice to summarize the month in 1 post. You can drop me a link to your blog on Twitter
Let's start on January 2014.
P.S. Don't take it too seriously, just make games.
Original post Atsiitech.blogspot.fi