I'm glad your "sale" boosted your visibility, otherwise I wouldn't have known about this game. I am voting up the Greenlight, and I'm about to bomb my friend network with instructions to do the same. Good luck!
I'm glad your "sale" boosted your visibility, otherwise I wouldn't have known about this game. I am voting up the Greenlight, and I'm about to bomb my friend network with instructions to do the same. Good luck!
I am quite impressed with how much fun I had just with this demo! Normally, I'm not a fan of NES-era platformers, but I like yours. I do have a few points for consideration:
- When you stop running, the character normally slides a bit. Running and then ducking does not slide and instantly cancels motion, which makes approaching Spiders tricky.
- Jumping feels very rough. I expect to float a bit more for a game of that era.
- Stairs are awkward to use with Up/Down, and cause the camera and player to snap unexpectedly to the start of the stairs while completely changing the direction you are moving. I would recommend revisiting that mechanic, and instead making stairs using one-way diagonal platforms you can jump onto and traverse using Left/Right.
- Sometimes, snakes falling off of ledges end up jumping back and forth graphically between their original height and the ground.
- Harpies are very easy to stunlock and kill (compared to other enemies), because they run into your sword.
- I was thrown off a bit by the first enemy you meet requiring a ducking attack - maybe start with a Clayman so that players have a chance to feel out their attack range?
Great work so far, keep it up!
I would definitely try out 1.1 over this one (the original version). It still has issues, but can at least be played through!
For PZ, more realistic lighting = even scarier to play. Loving it! Great work guys!
atomic_swerve
Piers joined
Aspiring game designer and programmer, located in Seattle WA. Co-founder of Evenshade Studios, currently developing using Unity.