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Comment History  (0 - 30 of 155)
IanAtherton
IanAtherton - - 155 comments @ Crimson Keep

Hey GravelGames, thanks so much!!

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ mushroom enemy wip

Thank you :) Probably no co-op. I don't have the knowledge to make it work.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ mushroom enemy wip

Yes! I love the dark souls design, but for this creature it will most often be found attached to and driving a humanoid body. And I'm planning that, occasionally when killed the mushroom will be knocked off the humanoid body and you will have to fight the mushroom separately as well.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Gargoyle Sculpt

Thank you!

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Grave Danger

Ooo this is embarrassing, I really improved this since in game, the proportions on the sword/shield are very off here.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ The Keep Beckons Nov 29th Steam/Switch

Thank you for the kind words vcatkiller!

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ The Keep Beckons Nov 29th Steam/Switch

HELL, IT'S ABOUT TIME.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ The Keep Beckons Nov 29th Steam/Switch

$15 on PC (Steam) $20 on Switch (pre-orders are on sale $16)

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ Crimson Keep

Thanks RaCuGa!!
VR would be cool, and we get a lot of questions about it because of the floating hands, but it's not something we're working on at the moment. If the game is successful when it comes out it's something we would consider though!

We do have some slight head bobbing in game, maybe it's difficult to notice?

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ King Silas

Oh, he does...

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Achievements and Unlockables

I think you make a good point. Most of the achievements we have in the game for unlocking things so far are kind of things you would do anyway. I guess that's my issue. There are so many games that just use achievements as a checkpoint marker, for normal play, and then don't reward the player, that's what I'm planning to address. The super difficult to attain achievements are a different story, in their case the deal reward is the self-gratification of getting an achievement most others have not. I think you're right in that we probably shouldn't lock significant or interesting content behind an achievement that less than 1% of players will get.

Thanks for voicing your opinion ;)

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ Achievements and Unlockables

A lot of games have opted to remove or never implement cheat codes into their games. But when I was younger I got a lot of fun out of using them. I don't see them as a problem, but maybe we could make it so that achievements can't be legit earned when using them, or put something on the screen that brands the user a "cheater" so there's at least a little discouragement to play the game the way it's meant to be played.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Crimson Keep

Thanks moduser!

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ King Silas

I think it was still Halloween when I posted this (PST) ;)

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ King Silas

Happy Halloween ;)

Good karma+5 votes
IanAtherton
IanAtherton - - 155 comments @ Crimson Keep

Thanks Bastian! It's a stylistic choice that we'll probably change eventually?

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ New Spike Trap

yes!

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ New Spike Trap

Thanks isbeorn ;)

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Chests

Hey Aidan, Thanks for your kind words. We're not currently looking for an artist.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Chests

Thanks Reeze ;)

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Chest!

Thanks ;)

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ What have I done?

Mmm, good, I was worried it was too cute. I'm content with nightmare inducing.

Good karma+4 votes
IanAtherton
IanAtherton - - 155 comments @ Arachnophobia

Thanks a ton Reeze!

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ Crimson Keep

Hey Jake, it won't be free, but shouldn't be too expensive ;)

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ More work on the sewer

Hey that sounds cool, I think I'll make a custom rotted wood texture for that or something, mix it up a bit. And yeah, this area needs some verticality, agreed.

Good karma+3 votes
IanAtherton
IanAtherton - - 155 comments @ First Shield Graphic

Thanks!

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Buckler

Not yet but we'll be putting decals and the like on most shields to make them more varied.

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Shield up!

Steam when it comes out I guess ;)

A lot of people have mentioned the floating hands. Might do something about it before we release.

Good karma+2 votes
IanAtherton
IanAtherton - - 155 comments @ Shield up!

Thanks!

Good karma+1 vote
IanAtherton
IanAtherton - - 155 comments @ Pale Man

Thanks Reeze, will see what we can do!

Good karma+1 vote