Hey GravelGames, thanks so much!!
Thank you :) Probably no co-op. I don't have the knowledge to make it work.
Yes! I love the dark souls design, but for this creature it will most often be found attached to and driving a humanoid body. And I'm planning that, occasionally when killed the mushroom will be knocked off the humanoid body and you will have to fight the mushroom separately as well.
Ooo this is embarrassing, I really improved this since in game, the proportions on the sword/shield are very off here.
Thank you for the kind words vcatkiller!
HELL, IT'S ABOUT TIME.
$15 on PC (Steam) $20 on Switch (pre-orders are on sale $16)
Thanks RaCuGa!!
VR would be cool, and we get a lot of questions about it because of the floating hands, but it's not something we're working on at the moment. If the game is successful when it comes out it's something we would consider though!
We do have some slight head bobbing in game, maybe it's difficult to notice?
I think you make a good point. Most of the achievements we have in the game for unlocking things so far are kind of things you would do anyway. I guess that's my issue. There are so many games that just use achievements as a checkpoint marker, for normal play, and then don't reward the player, that's what I'm planning to address. The super difficult to attain achievements are a different story, in their case the deal reward is the self-gratification of getting an achievement most others have not. I think you're right in that we probably shouldn't lock significant or interesting content behind an achievement that less than 1% of players will get.
Thanks for voicing your opinion ;)
A lot of games have opted to remove or never implement cheat codes into their games. But when I was younger I got a lot of fun out of using them. I don't see them as a problem, but maybe we could make it so that achievements can't be legit earned when using them, or put something on the screen that brands the user a "cheater" so there's at least a little discouragement to play the game the way it's meant to be played.
I think it was still Halloween when I posted this (PST) ;)
Thanks Bastian! It's a stylistic choice that we'll probably change eventually?
Hey Aidan, Thanks for your kind words. We're not currently looking for an artist.
Mmm, good, I was worried it was too cute. I'm content with nightmare inducing.
Hey Jake, it won't be free, but shouldn't be too expensive ;)
Hey that sounds cool, I think I'll make a custom rotted wood texture for that or something, mix it up a bit. And yeah, this area needs some verticality, agreed.
Not yet but we'll be putting decals and the like on most shields to make them more varied.
Steam when it comes out I guess ;)
A lot of people have mentioned the floating hands. Might do something about it before we release.
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